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* Merge remote branch 'origin/master' into pipe-videoChristian König2011-03-193-9/+5
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* | fix chroma swizzleChristian König2011-03-191-2/+2
* | move empty block mask into mpeg12 contextChristian König2011-03-194-14/+14
* | [g3dvl] move mpeg12 context out of softpipeChristian König2011-03-172-0/+822
* | [g3dvl] cleanup and documentationChristian König2011-03-167-16/+63
* | [g3dvl] move idct out of mc codeChristian König2011-03-094-212/+42
* | [g3dvl] start to cleanup the messChristian König2011-03-086-155/+37
* | [g3dvl] use a single vertex buffer for both idct and mcChristian König2011-03-087-374/+388
* | [g3dvl] use instanced drawing to reduce the vertex buffer payloadChristian König2011-03-054-10/+6
* | Merge remote branch 'origin/master' into pipe-videoChristian König2011-02-244-7/+8
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* | Merge remote branch 'vdpau/pipe-video' into pipe-videoChristian König2011-01-104-6/+53
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| * \ Merge branch 'pipe-video' of git://anongit.freedesktop.org/~deathsimple/xvmc-...Thomas Balling Sørensen2010-10-262-6/+15
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| * | | vl: implemented a few functions and made stubs to get mplayer runningThomas Balling Sørensen2010-10-062-0/+2
| * | | vl: changed video pipe to use the new gallium API within masterThomas Balling Sørensen2010-10-053-15/+23
| * | | Fixed an endianproblemThomas Balling Sørensen2010-08-041-3/+44
| * | | Made some decoding function for mpeg2-decodingThomas Balling Sørensen2010-07-201-2/+2
* | | | [g3dvl] static usage for intermediate bufferChristian König2011-01-101-1/+1
* | | | [g3dvl] move to integer verticiesChristian König2011-01-105-84/+66
* | | | [g3dvl] use a table of empty block mask instead of calculating itChristian König2011-01-092-25/+22
* | | | [g3dvl] fix merge conflictsChristian König2010-12-222-5/+4
* | | | [g3dvl] move code around for more optimal shader generationChristian König2010-12-222-63/+61
* | | | [g3dvl] add some missing writemasksChristian König2010-12-181-2/+2
* | | | [g3dvl] move scaling completely into matrix and use less temp registersChristian König2010-12-162-58/+56
* | | | [g3dvl] no need to swizzle a scalarChristian König2010-12-141-1/+1
* | | | [g3dvl] add reg_fixup_label to IF ELSE ENDIFChristian König2010-12-131-0/+7
* | | | [g3dvl] move idct texture addr generation into vertex shaderChristian König2010-12-122-131/+143
* | | | [g3dvl] seperate texture addr generation from fetchingChristian König2010-12-121-69/+68
* | | | [g3dvl] remove "Nouveau can't writemask tex dst regs" workaroundChristian König2010-12-111-6/+8
* | | | [g3dvl] move mv into vertex streamChristian König2010-12-112-60/+32
* | | | Merge remote branch 'origin/master' into pipe-videoChristian König2010-12-111-12/+20
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* | | | [g3dvl] move z-coord generation for multiple render targets into vertex shaderChristian König2010-12-101-16/+18
* | | | [g3dvl] move idct stage 1 scaling into matrixChristian König2010-12-101-7/+8
* | | | [g3dvl] make render targets full configureableChristian König2010-12-101-9/+12
* | | | [g3dvl] move interlaced dct handling into vertex shaderChristian König2010-12-101-25/+21
* | | | [g3dvl] move frame predition handling vom fragment into vertex shaderChristian König2010-12-101-13/+14
* | | | [g3dvl] avoid some ELSE blocksChristian König2010-12-101-48/+36
* | | | [g3dvl] fix buffer handling in mc codeChristian König2010-12-091-0/+19
* | | | [g3dvl] fix idct matrix uploadChristian König2010-12-091-1/+1
* | | | [g3dvl] split mc code into state and bufferChristian König2010-12-082-160/+203
* | | | [g3dvl] move buffer mapping/unmapping out of flushChristian König2010-12-082-23/+40
* | | | [g3dvl] replace IF THEN ELSE with CMP statementChristian König2010-12-081-47/+36
* | | | [g3dvl] remove shadow buffering of vertex buffersChristian König2010-12-085-128/+86
* | | | [g3dvl] remove mb type handler structureChristian König2010-12-082-163/+38
* | | | [g3dvl] move macro block type handling into shaders part 3Christian König2010-12-081-15/+39
* | | | [g3dvl] moving macroblock type handling into shaders part 2Christian König2010-12-081-29/+30
* | | | [g3dvl] start moving macroblock type handling into shadersChristian König2010-12-081-25/+67
* | | | [g3dvl] allways use all motion vectorsChristian König2010-12-082-37/+28
* | | | [g3dvl] split empty block handlingChristian König2010-12-081-50/+34
* | | | [g3dvl] split idct code into state and buffersChristian König2010-12-086-277/+343
* | | | [g3dvl] use buffer width instead of texture size or vs constantsChristian König2010-12-074-56/+28