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gallium_va_encpackedheader01
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gallium
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auxiliary
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vl
Commit message (
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Author
Age
Files
Lines
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Merge remote branch 'origin/master' into pipe-video
Christian König
2011-03-19
3
-9
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+5
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fix chroma swizzle
Christian König
2011-03-19
1
-2
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+2
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move empty block mask into mpeg12 context
Christian König
2011-03-19
4
-14
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+14
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[g3dvl] move mpeg12 context out of softpipe
Christian König
2011-03-17
2
-0
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+822
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[g3dvl] cleanup and documentation
Christian König
2011-03-16
7
-16
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+63
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[g3dvl] move idct out of mc code
Christian König
2011-03-09
4
-212
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+42
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[g3dvl] start to cleanup the mess
Christian König
2011-03-08
6
-155
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+37
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[g3dvl] use a single vertex buffer for both idct and mc
Christian König
2011-03-08
7
-374
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+388
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[g3dvl] use instanced drawing to reduce the vertex buffer payload
Christian König
2011-03-05
4
-10
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+6
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Merge remote branch 'origin/master' into pipe-video
Christian König
2011-02-24
4
-7
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+8
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Merge remote branch 'vdpau/pipe-video' into pipe-video
Christian König
2011-01-10
4
-6
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+53
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Merge branch 'pipe-video' of git://anongit.freedesktop.org/~deathsimple/xvmc-...
Thomas Balling Sørensen
2010-10-26
2
-6
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+15
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vl: implemented a few functions and made stubs to get mplayer running
Thomas Balling Sørensen
2010-10-06
2
-0
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+2
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vl: changed video pipe to use the new gallium API within master
Thomas Balling Sørensen
2010-10-05
3
-15
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+23
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Fixed an endianproblem
Thomas Balling Sørensen
2010-08-04
1
-3
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+44
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Made some decoding function for mpeg2-decoding
Thomas Balling Sørensen
2010-07-20
1
-2
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+2
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[g3dvl] static usage for intermediate buffer
Christian König
2011-01-10
1
-1
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+1
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[g3dvl] move to integer verticies
Christian König
2011-01-10
5
-84
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+66
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[g3dvl] use a table of empty block mask instead of calculating it
Christian König
2011-01-09
2
-25
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+22
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[g3dvl] fix merge conflicts
Christian König
2010-12-22
2
-5
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+4
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[g3dvl] move code around for more optimal shader generation
Christian König
2010-12-22
2
-63
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+61
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[g3dvl] add some missing writemasks
Christian König
2010-12-18
1
-2
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+2
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[g3dvl] move scaling completely into matrix and use less temp registers
Christian König
2010-12-16
2
-58
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+56
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[g3dvl] no need to swizzle a scalar
Christian König
2010-12-14
1
-1
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+1
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[g3dvl] add reg_fixup_label to IF ELSE ENDIF
Christian König
2010-12-13
1
-0
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+7
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[g3dvl] move idct texture addr generation into vertex shader
Christian König
2010-12-12
2
-131
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+143
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[g3dvl] seperate texture addr generation from fetching
Christian König
2010-12-12
1
-69
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+68
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[g3dvl] remove "Nouveau can't writemask tex dst regs" workaround
Christian König
2010-12-11
1
-6
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+8
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[g3dvl] move mv into vertex stream
Christian König
2010-12-11
2
-60
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+32
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Merge remote branch 'origin/master' into pipe-video
Christian König
2010-12-11
1
-12
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+20
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[g3dvl] move z-coord generation for multiple render targets into vertex shader
Christian König
2010-12-10
1
-16
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+18
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[g3dvl] move idct stage 1 scaling into matrix
Christian König
2010-12-10
1
-7
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+8
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[g3dvl] make render targets full configureable
Christian König
2010-12-10
1
-9
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+12
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[g3dvl] move interlaced dct handling into vertex shader
Christian König
2010-12-10
1
-25
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+21
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[g3dvl] move frame predition handling vom fragment into vertex shader
Christian König
2010-12-10
1
-13
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+14
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[g3dvl] avoid some ELSE blocks
Christian König
2010-12-10
1
-48
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+36
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[g3dvl] fix buffer handling in mc code
Christian König
2010-12-09
1
-0
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+19
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[g3dvl] fix idct matrix upload
Christian König
2010-12-09
1
-1
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+1
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[g3dvl] split mc code into state and buffer
Christian König
2010-12-08
2
-160
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+203
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[g3dvl] move buffer mapping/unmapping out of flush
Christian König
2010-12-08
2
-23
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+40
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[g3dvl] replace IF THEN ELSE with CMP statement
Christian König
2010-12-08
1
-47
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+36
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[g3dvl] remove shadow buffering of vertex buffers
Christian König
2010-12-08
5
-128
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+86
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[g3dvl] remove mb type handler structure
Christian König
2010-12-08
2
-163
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+38
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[g3dvl] move macro block type handling into shaders part 3
Christian König
2010-12-08
1
-15
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+39
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[g3dvl] moving macroblock type handling into shaders part 2
Christian König
2010-12-08
1
-29
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+30
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[g3dvl] start moving macroblock type handling into shaders
Christian König
2010-12-08
1
-25
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+67
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[g3dvl] allways use all motion vectors
Christian König
2010-12-08
2
-37
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+28
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[g3dvl] split empty block handling
Christian König
2010-12-08
1
-50
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+34
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[g3dvl] split idct code into state and buffers
Christian König
2010-12-08
6
-277
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+343
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[g3dvl] use buffer width instead of texture size or vs constants
Christian König
2010-12-07
4
-56
/
+28
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