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Author
Age
Files
Lines
*
[g3dvl] split idct code into state and buffers
Christian König
2010-12-08
6
-277
/
+343
*
[g3dvl] use buffer width instead of texture size or vs constants
Christian König
2010-12-07
4
-56
/
+28
*
[g3dvl] move vertex buffer handling into vl_vertex_buffer.c
Christian König
2010-12-07
4
-96
/
+60
*
[g3dvl] rework pot buffer handling and flushing
Christian König
2010-12-07
2
-84
/
+68
*
[g3dvl] move mapping/unmapping of buffers one layer up
Christian König
2010-12-05
3
-34
/
+49
*
[g3dvl] move vertex handling into vl_vb object
Christian König
2010-12-05
5
-117
/
+94
*
[g3dvl] cleanup empty block handling
Christian König
2010-12-05
2
-70
/
+26
*
move empty block handling back into mc for testing
Christian König
2010-12-03
5
-111
/
+190
*
add rasterizer state
Christian König
2010-12-03
4
-5
/
+34
*
use CMP also for referenz frame fetch
Christian König
2010-12-03
1
-43
/
+71
*
cleanup and use CMP instead of IF ELSE ENDIF
Christian König
2010-12-03
1
-20
/
+10
*
move to four component calculation for idct code
Christian König
2010-12-03
1
-70
/
+52
*
copy only mv really needed to vb
Christian König
2010-12-03
1
-11
/
+14
*
use vertex buffer also for mc code
Christian König
2010-12-03
2
-162
/
+162
*
give each vertex element its own buffer
Christian König
2010-12-03
2
-78
/
+85
*
use vl_vb_upload_quads also for mc
Christian König
2010-12-03
1
-37
/
+1
*
move vertex elemt states into mb type handlers
Christian König
2010-12-03
2
-133
/
+72
*
move macroblock type handling into its own structure
Christian König
2010-12-03
2
-290
/
+151
*
use a shadow buffer for vertex data to optimize memory access
Christian König
2010-12-03
5
-128
/
+247
*
make nr of render targets configureable for testing
Christian König
2010-12-03
1
-8
/
+23
*
[g3dvl] join empty blocks to get larger slices
Christian König
2010-11-28
2
-52
/
+91
*
[g3dvl] use 8 zslices for idct
Christian König
2010-11-27
2
-65
/
+60
*
[g3dvl] some more bugfixing
Christian König
2010-11-27
1
-4
/
+2
*
[g3dvl] idividual vs for each stage and a bunch of bugsfixes
Christian König
2010-11-27
2
-68
/
+104
*
[g3dvl] give idct stage 1 & 2 its own sb_state and viewport
Christian König
2010-11-27
2
-24
/
+28
*
[g3dvl] use four component fetch also for idct source
Christian König
2010-11-26
2
-15
/
+16
*
[g3dvl] split matrix mul into seperate functions
Christian König
2010-11-26
1
-64
/
+114
*
[g3dvl] use inline constants instead of vs_const for idct
Christian König
2010-11-26
3
-55
/
+18
*
[g3dvl] no need to keep the idct matrix multiple times
Christian König
2010-11-25
3
-54
/
+67
*
[g3dvl] also use four elemets on right side multiplikation
Christian König
2010-11-25
1
-8
/
+11
*
[g3dvl] use four elements in matrix texture fetch
Christian König
2010-11-24
1
-19
/
+31
*
[g3dvl] no need for all samplers at all stages
Christian König
2010-11-24
2
-17
/
+16
*
[g3dvl] remove flushing between stages
Christian König
2010-11-24
1
-4
/
+0
*
[g3dvl] spread scaling between idct stages
Christian König
2010-11-24
1
-18
/
+8
*
[g3dvl] remove invalid use of assert
Christian König
2010-11-23
2
-17
/
+27
*
[g3dvl] switch to r32 float for idct matrix
Christian König
2010-11-23
1
-6
/
+6
*
[g3dvl] add some error handling
Christian König
2010-11-23
2
-35
/
+55
*
[g3dvl] first working version of idct code
Christian König
2010-11-21
1
-42
/
+46
*
[g3dvl] move empty block handling into idct code
Christian König
2010-11-20
3
-133
/
+92
*
[g3dvl] enable stage 1&2 buffers in idct code
Christian König
2010-11-20
2
-80
/
+83
*
[g3dvl] next round of idct implementation
Christian König
2010-11-16
3
-41
/
+236
*
[g3dvl] add skeleton and incomplete idct
Christian König
2010-11-14
4
-75
/
+614
*
[g3dvl] remove need for XVMC_INTRA_UNSIGNED
Christian König
2010-11-14
1
-3
/
+5
*
[g3dvl] fix of my one bug in SCALE_FACTOR_16_TO_9
Christian König
2010-11-14
1
-1
/
+1
*
[g3dvl] switch to using macroblock vertices
Christian König
2010-11-13
1
-78
/
+54
*
[g3dvl] move empty block handling completely into shaders
Christian König
2010-11-13
1
-80
/
+126
*
[g3dvl] use quads instead of triangles
Christian König
2010-11-13
1
-57
/
+48
*
[g3dvl] cleanup
Christian König
2010-11-12
1
-63
/
+68
*
[g3dvl] and finally move field codec dct handling into shaders
Christian König
2010-11-12
1
-78
/
+98
*
[g3dvl] make room for second z-coord and interlaced flag
Christian König
2010-11-12
1
-50
/
+85
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