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* st/va: Fix scaling list ordering for H.265Mark Thompson2017-07-171-0/+2
| | | | | | | | | | | | | Mesa here requires the scaling lists in diagonal scan order, but VAAPI passes them in raster scan order. Therefore, rearrange the elements when copying. v2: Move scan tables to vl_zscan.c. Fix type in size assertion. Cc: [email protected] Signed-off-by: Mark Thompson <[email protected]> Reviewed-by: Christian König <[email protected]>
* vl: add zig zag scan for list 4x4Leo Liu2016-02-021-0/+1
| | | | | | Cc: "11.0 11.1" <[email protected]> Signed-off-by: Leo Liu <[email protected]> Reviewed-by: Christian König <[email protected]>
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Tungsten Graphics Inc. was acquired by VMware Inc. in 2008. Leaving the old copyright name is creating unnecessary confusion, hence this change. This was the sed script I used: $ cat tg2vmw.sed # Run as: # # git reset --hard HEAD && find include scons src -type f -not -name 'sed*' -print0 | xargs -0 sed -i -f tg2vmw.sed # # Rename copyrights s/Tungsten Gra\(ph\|hp\)ics,\? [iI]nc\.\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./g /Copyright/s/Tungsten Graphics\(,\? [iI]nc\.\)\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./ s/TUNGSTEN GRAPHICS/VMWARE/g # Rename emails s/[email protected]/[email protected]/ s/[email protected]/[email protected]/g s/jrfonseca-at-tungstengraphics-dot-com/jfonseca-at-vmware-dot-com/ s/jrfonseca\[email protected]/[email protected]/g s/keithw\[email protected]/[email protected]/g s/[email protected]/[email protected]/g s/thomas-at-tungstengraphics-dot-com/thellstom-at-vmware-dot-com/ s/[email protected]/[email protected]/ # Remove dead links s@Tungsten Graphics (http://www.tungstengraphics.com)@Tungsten Graphics@g # C string src/gallium/state_trackers/vega/api_misc.c s/"Tungsten Graphics, Inc"/"VMware, Inc"/ Reviewed-by: Brian Paul <[email protected]>
* vl: seperate shader buffers from componentsChristian König2012-01-021-4/+3
| | | | | | | | Buffers for shader based decoding can now be released without its component still being around. Signed-off-by: Christian König <[email protected]> Acked-by: Maarten Lankhorst <[email protected]>
* vl: Fix include styleKai Wasserbäch2011-08-291-2/+2
| | | | | | | | | | | As explained in the thread starting at [0], the internal include style should be »#include "path/to/header.h"« for non-system includes. [0] <http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e> Signed-off-by: Kai Wasserbäch <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* [g3dvl] don't upload all quant buffer layers at onceChristian König2011-07-131-3/+1
| | | | | | | There seems to be a bug in r600g when uploading more than one layer of a 3D resource at once with a hardware blit. So just do them one at a time to workaround this.
* [g3dvl] move quantification into shadersChristian König2011-05-291-7/+5
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* [g3dvl] move zscan into shadersChristian König2011-05-051-13/+8
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* [g3dvl] start implementing zscan and quantificationChristian König2011-04-231-0/+110
Not 100% complete, but at least a good start.