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path: root/src/gallium/auxiliary/vl/vl_zscan.c
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* gallium: remove unused pipe_viewport_state::translate[3] and scale[3]Marek Olšák2014-11-161-2/+0
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-1/+1
* gallium: new, unified pipe_context::set_sampler_views() functionBrian Paul2013-10-231-1/+2
* vl: remove old bind_fragment_sampler_states() callsBrian Paul2013-10-031-6/+2
* vl: use pipe_context::bind_sampler_states() if non-nullBrian Paul2013-10-031-1/+6
* gallium: Add support for multiple viewportsZack Rusin2013-05-251-1/+1
* gallium: Replace gl_rasterization_rules with lower_left_origin and half_pixel...José Fonseca2013-04-231-1/+2
* gallium: unify transfer functionsMarek Olšák2012-10-111-34/+11
* vl: fix shader in/out numberingChristian König2012-03-031-2/+2
* vl: prefix size defines with VL_Christian König2012-02-061-20/+21
* Squash-merge branch 'gallium-clip-state'Marek Olšák2012-01-101-0/+1
* gallium: remove deprecated PIPE_TRANSFER_DISCARDMarek Olšák2012-01-051-2/+2
* vl: seperate shader buffers from componentsChristian König2012-01-021-11/+6
* vl: Fix include styleKai Wasserbäch2011-08-291-9/+9
* g3dvl: Remove non-constant expression array initializers.Vinson Lee2011-07-131-3/+15
* [g3dvl] don't upload all quant buffer layers at onceChristian König2011-07-131-16/+9
* [g3dvl] use a vertex element instead of the instance idChristian König2011-06-051-2/+1
* [g3dvl] use a vertex element instead of the instance idChristian König2011-06-041-5/+5
* [g3dvl] move quantification into shadersChristian König2011-05-291-33/+105
* [g3dvl] fix missing swizzle on instanceidChristian König2011-05-181-1/+1
* [g3dvl] enable gl_rasterization_rules for zscanChristian König2011-05-151-6/+5
* [g3dvl] move zscan into shadersChristian König2011-05-051-15/+57
* [g3dvl] start implementing zscan and quantificationChristian König2011-04-231-0/+492