Commit message (Collapse) | Author | Age | Files | Lines | |
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* | g3dvl: Use a single texture for luma and chroma data | Christian König | 2011-08-26 | 1 | -2/+1 |
| | | | | | Signed-off-by: Christian König <[email protected]> Reviewed-by: Younes Manton <[email protected]> | ||||
* | g3dvl: Rework the decoder interface part 3/5 | Christian König | 2011-08-26 | 1 | -8/+43 |
| | | | | | | | | Revert back to a macroblock based interface. The structure used tries to keep as close to the spec as possible. Signed-off-by: Christian König <[email protected]> Reviewed-by: Younes Manton <[email protected]> | ||||
* | [g3dvl] use a vertex element instead of the instance id | Christian König | 2011-06-04 | 1 | -5/+11 |
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* | [g3dvl] cleanup error handling | Christian König | 2011-04-23 | 1 | -1/+1 |
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* | [g3dvl] make ycbcr stream and block data a public interface | Christian König | 2011-04-23 | 1 | -9/+4 |
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* | [g3dvl] start implementing zscan and quantification | Christian König | 2011-04-23 | 1 | -3/+3 |
| | | | | Not 100% complete, but at least a good start. | ||||
* | [g3dvl] make motion vector buffers a public interface | Christian König | 2011-04-20 | 1 | -8/+10 |
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* | [g3dvl] revert commit 310eea52ca1e997295c84163066cc5d0fd4f8cf6 | Christian König | 2011-04-19 | 1 | -9/+8 |
| | | | | Using a seperate vertex buffer for mc and ycbcr handling is still better. | ||||
* | [g3dvl] give each color component their own vertex buffer | Christian König | 2011-04-17 | 1 | -7/+9 |
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* | [g3dvl] no need for seperate mv vertex states any more | Christian König | 2011-04-17 | 1 | -1/+1 |
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* | [g3dvl] give mv their own vertex buffer back | Christian König | 2011-04-17 | 1 | -11/+21 |
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* | [g3dvl] give mc and ycbcr stage its own vertex element state | Christian König | 2011-04-15 | 1 | -3/+7 |
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* | [g3dvl] use blending for mc of ref frames | Christian König | 2011-04-14 | 1 | -6/+4 |
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* | [g3dvl] cleanup headers and comments | Christian König | 2011-04-10 | 1 | -1/+2 |
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* | [g3dvl] splitt vertex element state into y, cb, cr | Christian König | 2011-04-02 | 1 | -9/+7 |
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* | [g3dvl] cleanup and documentation | Christian König | 2011-03-16 | 1 | -1/+6 |
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* | [g3dvl] start to cleanup the mess | Christian König | 2011-03-08 | 1 | -1/+3 |
| | | | | Move the vertex buffer out of the mc code | ||||
* | [g3dvl] use a single vertex buffer for both idct and mc | Christian König | 2011-03-08 | 1 | -21/+29 |
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* | [g3dvl] use instanced drawing to reduce the vertex buffer payload | Christian König | 2011-03-05 | 1 | -6/+2 |
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* | [g3dvl] move to integer verticies | Christian König | 2011-01-10 | 1 | -9/+9 |
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* | [g3dvl] remove shadow buffering of vertex buffers | Christian König | 2010-12-08 | 1 | -6/+13 |
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* | [g3dvl] split idct code into state and buffers | Christian König | 2010-12-08 | 1 | -5/+7 |
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* | [g3dvl] move vertex buffer handling into vl_vertex_buffer.c | Christian König | 2010-12-07 | 1 | -1/+6 |
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* | [g3dvl] move vertex handling into vl_vb object | Christian König | 2010-12-05 | 1 | -10/+13 |
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* | move empty block handling back into mc for testing | Christian König | 2010-12-03 | 1 | -16/+2 |
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* | use a shadow buffer for vertex data to optimize memory access | Christian König | 2010-12-03 | 1 | -0/+75 |