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src
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gallium
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auxiliary
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vl
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vl_vertex_buffers.h
Commit message (
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)
Author
Age
Files
Lines
*
g3dvl: Use a single texture for luma and chroma data
Christian König
2011-08-26
1
-2
/
+1
*
g3dvl: Rework the decoder interface part 3/5
Christian König
2011-08-26
1
-8
/
+43
*
[g3dvl] use a vertex element instead of the instance id
Christian König
2011-06-04
1
-5
/
+11
*
[g3dvl] cleanup error handling
Christian König
2011-04-23
1
-1
/
+1
*
[g3dvl] make ycbcr stream and block data a public interface
Christian König
2011-04-23
1
-9
/
+4
*
[g3dvl] start implementing zscan and quantification
Christian König
2011-04-23
1
-3
/
+3
*
[g3dvl] make motion vector buffers a public interface
Christian König
2011-04-20
1
-8
/
+10
*
[g3dvl] revert commit 310eea52ca1e997295c84163066cc5d0fd4f8cf6
Christian König
2011-04-19
1
-9
/
+8
*
[g3dvl] give each color component their own vertex buffer
Christian König
2011-04-17
1
-7
/
+9
*
[g3dvl] no need for seperate mv vertex states any more
Christian König
2011-04-17
1
-1
/
+1
*
[g3dvl] give mv their own vertex buffer back
Christian König
2011-04-17
1
-11
/
+21
*
[g3dvl] give mc and ycbcr stage its own vertex element state
Christian König
2011-04-15
1
-3
/
+7
*
[g3dvl] use blending for mc of ref frames
Christian König
2011-04-14
1
-6
/
+4
*
[g3dvl] cleanup headers and comments
Christian König
2011-04-10
1
-1
/
+2
*
[g3dvl] splitt vertex element state into y, cb, cr
Christian König
2011-04-02
1
-9
/
+7
*
[g3dvl] cleanup and documentation
Christian König
2011-03-16
1
-1
/
+6
*
[g3dvl] start to cleanup the mess
Christian König
2011-03-08
1
-1
/
+3
*
[g3dvl] use a single vertex buffer for both idct and mc
Christian König
2011-03-08
1
-21
/
+29
*
[g3dvl] use instanced drawing to reduce the vertex buffer payload
Christian König
2011-03-05
1
-6
/
+2
*
[g3dvl] move to integer verticies
Christian König
2011-01-10
1
-9
/
+9
*
[g3dvl] remove shadow buffering of vertex buffers
Christian König
2010-12-08
1
-6
/
+13
*
[g3dvl] split idct code into state and buffers
Christian König
2010-12-08
1
-5
/
+7
*
[g3dvl] move vertex buffer handling into vl_vertex_buffer.c
Christian König
2010-12-07
1
-1
/
+6
*
[g3dvl] move vertex handling into vl_vb object
Christian König
2010-12-05
1
-10
/
+13
*
move empty block handling back into mc for testing
Christian König
2010-12-03
1
-16
/
+2
*
use a shadow buffer for vertex data to optimize memory access
Christian König
2010-12-03
1
-0
/
+75