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path: root/src/gallium/auxiliary/vl/vl_mpeg12_decoder.h
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* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-1/+1
* vl: use a separate context for shader based decode v2Christian König2013-11-081-0/+1
* vl: rename pipe_video_decoder to pipe_video_codecChristian König2013-08-191-4/+4
* vl: use a template for create_video_decoderChristian König2013-08-191-6/+1
* vl: rename VL_MAX_PLANES to VL_NUM_COMPONENTSChristian König2012-02-061-4/+4
* vl: move away from state like parametersChristian König2012-01-151-8/+0
* vl: replace decode_buffers with auxiliary data fieldChristian König2012-01-091-2/+8
* g3dvl: Add max_references parameter to vl_create_decoder()Emeric Grange2011-09-141-1/+1
* vl: Fix include styleKai Wasserbäch2011-08-291-1/+1
* g3dvl: Use a single texture for luma and chroma dataChristian König2011-08-261-4/+4
* g3dvl: Rework the decoder interface part 3/5Christian König2011-08-261-0/+6
* g3dvl: Rework the decoder interface part 1/5Christian König2011-08-261-2/+7
* [g3dvl] and finally remove pipe_video_contextChristian König2011-07-081-6/+5
* [g3dvl] use a vertex element instead of the instance idChristian König2011-06-041-1/+2
* [g3dvl] no need for seperate intermediate buffers any moreChristian König2011-05-151-5/+3
* [g3dvl] move zscan into shadersChristian König2011-05-051-0/+4
* [g3dvl] Implement MPEG2 VLDChristian König2011-05-041-0/+2
* [g3dvl] merge idct stage 2 and mc ycbcr stage into a single drawChristian König2011-04-251-2/+2
* [g3dvl] make ycbcr stream and block data a public interfaceChristian König2011-04-231-2/+0
* [g3dvl] start implementing zscan and quantificationChristian König2011-04-231-0/+10
* [g3dvl] give each color component their own vertex bufferChristian König2011-04-171-1/+1
* [g3dvl] no need for seperate mv vertex states any moreChristian König2011-04-171-1/+1
* [g3dvl] give mv their own vertex buffer backChristian König2011-04-171-8/+2
* [g3dvl] move blender state into idct codeChristian König2011-04-171-1/+0
* [g3dvl] rename vl_mpeg12_mc_renderer into vl_mcChristian König2011-04-171-3/+3
* [g3dvl] back to seperate mc for y and c planesChristian König2011-04-161-1/+1
* [g3dvl] use blending for mc of ref framesChristian König2011-04-141-1/+2
* [g3dvl] autoselect texture formatsChristian König2011-04-101-0/+4
* [g3dvl] remove unused rasterizer state from mpeg decoderChristian König2011-04-101-1/+0
* [g3dvl] cleanup headers and commentsChristian König2011-04-101-3/+3
* [g3dvl] make number of idct render targets configurableChristian König2011-04-101-0/+1
* [g3dvl] also use video buffer for idct intermediateChristian König2011-04-101-0/+1
* [g3dvl] add support for different decoding entry pointsChristian König2011-04-071-1/+2
* [g3dvl] move mapping/unmapping and uploading of blocks out of idct codeChristian König2011-04-071-0/+3
* [g3dvl] and finally split the decoder part out of the contextChristian König2011-04-061-0/+90