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path:
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src
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gallium
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auxiliary
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vl
/
vl_mpeg12_decoder.h
Commit message (
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)
Author
Age
Files
Lines
*
vl: use a separate context for shader based decode v2
Christian König
2013-11-08
1
-0
/
+1
*
vl: rename pipe_video_decoder to pipe_video_codec
Christian König
2013-08-19
1
-4
/
+4
*
vl: use a template for create_video_decoder
Christian König
2013-08-19
1
-6
/
+1
*
vl: rename VL_MAX_PLANES to VL_NUM_COMPONENTS
Christian König
2012-02-06
1
-4
/
+4
*
vl: move away from state like parameters
Christian König
2012-01-15
1
-8
/
+0
*
vl: replace decode_buffers with auxiliary data field
Christian König
2012-01-09
1
-2
/
+8
*
g3dvl: Add max_references parameter to vl_create_decoder()
Emeric Grange
2011-09-14
1
-1
/
+1
*
vl: Fix include style
Kai Wasserbäch
2011-08-29
1
-1
/
+1
*
g3dvl: Use a single texture for luma and chroma data
Christian König
2011-08-26
1
-4
/
+4
*
g3dvl: Rework the decoder interface part 3/5
Christian König
2011-08-26
1
-0
/
+6
*
g3dvl: Rework the decoder interface part 1/5
Christian König
2011-08-26
1
-2
/
+7
*
[g3dvl] and finally remove pipe_video_context
Christian König
2011-07-08
1
-6
/
+5
*
[g3dvl] use a vertex element instead of the instance id
Christian König
2011-06-04
1
-1
/
+2
*
[g3dvl] no need for seperate intermediate buffers any more
Christian König
2011-05-15
1
-5
/
+3
*
[g3dvl] move zscan into shaders
Christian König
2011-05-05
1
-0
/
+4
*
[g3dvl] Implement MPEG2 VLD
Christian König
2011-05-04
1
-0
/
+2
*
[g3dvl] merge idct stage 2 and mc ycbcr stage into a single draw
Christian König
2011-04-25
1
-2
/
+2
*
[g3dvl] make ycbcr stream and block data a public interface
Christian König
2011-04-23
1
-2
/
+0
*
[g3dvl] start implementing zscan and quantification
Christian König
2011-04-23
1
-0
/
+10
*
[g3dvl] give each color component their own vertex buffer
Christian König
2011-04-17
1
-1
/
+1
*
[g3dvl] no need for seperate mv vertex states any more
Christian König
2011-04-17
1
-1
/
+1
*
[g3dvl] give mv their own vertex buffer back
Christian König
2011-04-17
1
-8
/
+2
*
[g3dvl] move blender state into idct code
Christian König
2011-04-17
1
-1
/
+0
*
[g3dvl] rename vl_mpeg12_mc_renderer into vl_mc
Christian König
2011-04-17
1
-3
/
+3
*
[g3dvl] back to seperate mc for y and c planes
Christian König
2011-04-16
1
-1
/
+1
*
[g3dvl] use blending for mc of ref frames
Christian König
2011-04-14
1
-1
/
+2
*
[g3dvl] autoselect texture formats
Christian König
2011-04-10
1
-0
/
+4
*
[g3dvl] remove unused rasterizer state from mpeg decoder
Christian König
2011-04-10
1
-1
/
+0
*
[g3dvl] cleanup headers and comments
Christian König
2011-04-10
1
-3
/
+3
*
[g3dvl] make number of idct render targets configurable
Christian König
2011-04-10
1
-0
/
+1
*
[g3dvl] also use video buffer for idct intermediate
Christian König
2011-04-10
1
-0
/
+1
*
[g3dvl] add support for different decoding entry points
Christian König
2011-04-07
1
-1
/
+2
*
[g3dvl] move mapping/unmapping and uploading of blocks out of idct code
Christian König
2011-04-07
1
-0
/
+3
*
[g3dvl] and finally split the decoder part out of the context
Christian König
2011-04-06
1
-0
/
+90