Commit message (Collapse) | Author | Age | Files | Lines | |
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* | s/Tungsten Graphics/VMware/ | José Fonseca | 2014-01-17 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Tungsten Graphics Inc. was acquired by VMware Inc. in 2008. Leaving the old copyright name is creating unnecessary confusion, hence this change. This was the sed script I used: $ cat tg2vmw.sed # Run as: # # git reset --hard HEAD && find include scons src -type f -not -name 'sed*' -print0 | xargs -0 sed -i -f tg2vmw.sed # # Rename copyrights s/Tungsten Gra\(ph\|hp\)ics,\? [iI]nc\.\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./g /Copyright/s/Tungsten Graphics\(,\? [iI]nc\.\)\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./ s/TUNGSTEN GRAPHICS/VMWARE/g # Rename emails s/[email protected]/[email protected]/ s/[email protected]/[email protected]/g s/jrfonseca-at-tungstengraphics-dot-com/jfonseca-at-vmware-dot-com/ s/jrfonseca\[email protected]/[email protected]/g s/keithw\[email protected]/[email protected]/g s/[email protected]/[email protected]/g s/thomas-at-tungstengraphics-dot-com/thellstom-at-vmware-dot-com/ s/[email protected]/[email protected]/ # Remove dead links s@Tungsten Graphics (http://www.tungstengraphics.com)@Tungsten Graphics@g # C string src/gallium/state_trackers/vega/api_misc.c s/"Tungsten Graphics, Inc"/"VMware, Inc"/ Reviewed-by: Brian Paul <[email protected]> | ||||
* | vl: seperate shader buffers from components | Christian König | 2012-01-02 | 1 | -4/+2 |
| | | | | | | | | Buffers for shader based decoding can now be released without its component still being around. Signed-off-by: Christian König <[email protected]> Acked-by: Maarten Lankhorst <[email protected]> | ||||
* | vl: Fix include style | Kai Wasserbäch | 2011-08-29 | 1 | -2/+2 |
| | | | | | | | | | | | As explained in the thread starting at [0], the internal include style should be »#include "path/to/header.h"« for non-system includes. [0] <http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e> Signed-off-by: Kai Wasserbäch <[email protected]> Signed-off-by: Brian Paul <[email protected]> | ||||
* | [g3dvl] keep a pointer in idct buffer to idct object | Christian König | 2011-07-13 | 1 | -3/+5 |
| | | | | So we always know to which idct object a buffer belongs | ||||
* | [g3dvl] implement mismatch control inside idct shaders | Christian König | 2011-05-29 | 1 | -4/+7 |
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* | [g3dvl] merge idct stage 2 and mc ycbcr stage into a single draw | Christian König | 2011-04-25 | 1 | -17/+35 |
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* | [g3dvl] revert commit 310eea52ca1e997295c84163066cc5d0fd4f8cf6 | Christian König | 2011-04-19 | 1 | -2/+0 |
| | | | | Using a seperate vertex buffer for mc and ycbcr handling is still better. | ||||
* | [g3dvl] move blender state into idct code | Christian König | 2011-04-17 | 1 | -0/+1 |
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* | [g3dvl] fully support different formats for source and intermediate textures | Christian König | 2011-04-11 | 1 | -1/+3 |
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* | [g3dvl] make number of idct render targets configurable | Christian König | 2011-04-10 | 1 | -0/+2 |
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* | [g3dvl] also use video buffer for idct intermediate | Christian König | 2011-04-10 | 1 | -1/+3 |
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* | [g3dvl] add support for different decoding entry points | Christian König | 2011-04-07 | 1 | -1/+1 |
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* | [g3dvl] move mapping/unmapping and uploading of blocks out of idct code | Christian König | 2011-04-07 | 1 | -12/+0 |
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* | [g3dvl] rename ycbcr buffer to video buffer and add some more functionality | Christian König | 2011-04-04 | 1 | -2/+0 |
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* | [g3dvl] remove unused color_swizzle from idct code | Christian König | 2011-04-02 | 1 | -1/+1 |
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* | [g3dvl] introduction of ycbcr buffers | Christian König | 2011-03-27 | 1 | -16/+6 |
| | | | | Moves most of the buffer creation out of the idct code. | ||||
* | [g3dvl] no need for individual samplers for idct stage 1 & 2 | Christian König | 2011-03-27 | 1 | -9/+1 |
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* | [g3dvl] cleanup and documentation | Christian König | 2011-03-16 | 1 | -0/+13 |
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* | [g3dvl] move idct out of mc code | Christian König | 2011-03-09 | 1 | -2/+1 |
| | | | | iDCT and MC now look good, but sp_video_context is a total mess | ||||
* | [g3dvl] start to cleanup the mess | Christian König | 2011-03-08 | 1 | -9/+1 |
| | | | | Move the vertex buffer out of the mc code | ||||
* | [g3dvl] use a single vertex buffer for both idct and mc | Christian König | 2011-03-08 | 1 | -12/+9 |
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* | [g3dvl] move idct texture addr generation into vertex shader | Christian König | 2010-12-12 | 1 | -1/+1 |
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* | [g3dvl] split idct code into state and buffers | Christian König | 2010-12-08 | 1 | -18/+27 |
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* | [g3dvl] use buffer width instead of texture size or vs constants | Christian König | 2010-12-07 | 1 | -0/+7 |
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* | [g3dvl] move mapping/unmapping of buffers one layer up | Christian König | 2010-12-05 | 1 | -0/+4 |
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* | [g3dvl] cleanup empty block handling | Christian König | 2010-12-05 | 1 | -2/+2 |
| | | | | doing empty block handling in the mc code is indeed faster | ||||
* | move empty block handling back into mc for testing | Christian König | 2010-12-03 | 1 | -1/+0 |
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* | add rasterizer state | Christian König | 2010-12-03 | 1 | -0/+2 |
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* | use a shadow buffer for vertex data to optimize memory access | Christian König | 2010-12-03 | 1 | -11/+3 |
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* | [g3dvl] join empty blocks to get larger slices | Christian König | 2010-11-28 | 1 | -0/+6 |
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* | [g3dvl] use 8 zslices for idct | Christian König | 2010-11-27 | 1 | -4/+0 |
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* | [g3dvl] idividual vs for each stage and a bunch of bugsfixes | Christian König | 2010-11-27 | 1 | -2/+2 |
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* | [g3dvl] give idct stage 1 & 2 its own sb_state and viewport | Christian König | 2010-11-27 | 1 | -2/+2 |
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* | [g3dvl] use four component fetch also for idct source | Christian König | 2010-11-26 | 1 | -6/+6 |
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* | [g3dvl] use inline constants instead of vs_const for idct | Christian König | 2010-11-26 | 1 | -1/+0 |
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* | [g3dvl] no need to keep the idct matrix multiple times | Christian König | 2010-11-25 | 1 | -1/+3 |
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* | [g3dvl] no need for all samplers at all stages | Christian König | 2010-11-24 | 1 | -6/+9 |
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* | [g3dvl] move empty block handling into idct code | Christian König | 2010-11-20 | 1 | -1/+4 |
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* | [g3dvl] next round of idct implementation | Christian König | 2010-11-16 | 1 | -5/+17 |
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* | [g3dvl] add skeleton and incomplete idct | Christian König | 2010-11-14 | 1 | -0/+90 |