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src
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gallium
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auxiliary
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vl
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vl_idct.h
Commit message (
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)
Author
Age
Files
Lines
*
s/Tungsten Graphics/VMware/
José Fonseca
2014-01-17
1
-1
/
+1
*
vl: seperate shader buffers from components
Christian König
2012-01-02
1
-4
/
+2
*
vl: Fix include style
Kai Wasserbäch
2011-08-29
1
-2
/
+2
*
[g3dvl] keep a pointer in idct buffer to idct object
Christian König
2011-07-13
1
-3
/
+5
*
[g3dvl] implement mismatch control inside idct shaders
Christian König
2011-05-29
1
-4
/
+7
*
[g3dvl] merge idct stage 2 and mc ycbcr stage into a single draw
Christian König
2011-04-25
1
-17
/
+35
*
[g3dvl] revert commit 310eea52ca1e997295c84163066cc5d0fd4f8cf6
Christian König
2011-04-19
1
-2
/
+0
*
[g3dvl] move blender state into idct code
Christian König
2011-04-17
1
-0
/
+1
*
[g3dvl] fully support different formats for source and intermediate textures
Christian König
2011-04-11
1
-1
/
+3
*
[g3dvl] make number of idct render targets configurable
Christian König
2011-04-10
1
-0
/
+2
*
[g3dvl] also use video buffer for idct intermediate
Christian König
2011-04-10
1
-1
/
+3
*
[g3dvl] add support for different decoding entry points
Christian König
2011-04-07
1
-1
/
+1
*
[g3dvl] move mapping/unmapping and uploading of blocks out of idct code
Christian König
2011-04-07
1
-12
/
+0
*
[g3dvl] rename ycbcr buffer to video buffer and add some more functionality
Christian König
2011-04-04
1
-2
/
+0
*
[g3dvl] remove unused color_swizzle from idct code
Christian König
2011-04-02
1
-1
/
+1
*
[g3dvl] introduction of ycbcr buffers
Christian König
2011-03-27
1
-16
/
+6
*
[g3dvl] no need for individual samplers for idct stage 1 & 2
Christian König
2011-03-27
1
-9
/
+1
*
[g3dvl] cleanup and documentation
Christian König
2011-03-16
1
-0
/
+13
*
[g3dvl] move idct out of mc code
Christian König
2011-03-09
1
-2
/
+1
*
[g3dvl] start to cleanup the mess
Christian König
2011-03-08
1
-9
/
+1
*
[g3dvl] use a single vertex buffer for both idct and mc
Christian König
2011-03-08
1
-12
/
+9
*
[g3dvl] move idct texture addr generation into vertex shader
Christian König
2010-12-12
1
-1
/
+1
*
[g3dvl] split idct code into state and buffers
Christian König
2010-12-08
1
-18
/
+27
*
[g3dvl] use buffer width instead of texture size or vs constants
Christian König
2010-12-07
1
-0
/
+7
*
[g3dvl] move mapping/unmapping of buffers one layer up
Christian König
2010-12-05
1
-0
/
+4
*
[g3dvl] cleanup empty block handling
Christian König
2010-12-05
1
-2
/
+2
*
move empty block handling back into mc for testing
Christian König
2010-12-03
1
-1
/
+0
*
add rasterizer state
Christian König
2010-12-03
1
-0
/
+2
*
use a shadow buffer for vertex data to optimize memory access
Christian König
2010-12-03
1
-11
/
+3
*
[g3dvl] join empty blocks to get larger slices
Christian König
2010-11-28
1
-0
/
+6
*
[g3dvl] use 8 zslices for idct
Christian König
2010-11-27
1
-4
/
+0
*
[g3dvl] idividual vs for each stage and a bunch of bugsfixes
Christian König
2010-11-27
1
-2
/
+2
*
[g3dvl] give idct stage 1 & 2 its own sb_state and viewport
Christian König
2010-11-27
1
-2
/
+2
*
[g3dvl] use four component fetch also for idct source
Christian König
2010-11-26
1
-6
/
+6
*
[g3dvl] use inline constants instead of vs_const for idct
Christian König
2010-11-26
1
-1
/
+0
*
[g3dvl] no need to keep the idct matrix multiple times
Christian König
2010-11-25
1
-1
/
+3
*
[g3dvl] no need for all samplers at all stages
Christian König
2010-11-24
1
-6
/
+9
*
[g3dvl] move empty block handling into idct code
Christian König
2010-11-20
1
-1
/
+4
*
[g3dvl] next round of idct implementation
Christian König
2010-11-16
1
-5
/
+17
*
[g3dvl] add skeleton and incomplete idct
Christian König
2010-11-14
1
-0
/
+90