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path: root/src/gallium/auxiliary/util/u_simple_shaders.c
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* util: Add util functionality for GL4.1 supportNeha Bhende2020-06-051-0/+108
* util: Initialize pipe_shader_state for passthrough and transform shadersNeha Bhende2020-05-281-5/+5
* u_blitter: fix stencil blittingDave Airlie2020-04-151-1/+1
* util: use standard name for snprintf()Eric Engestrom2019-07-191-2/+2
* gallium/u_blitter: implement copying from ZS to color and vice versaMarek Olšák2019-07-031-0/+161
* gallium/util: rewrite depth-stencil blit shadersMarek Olšák2019-07-031-148/+37
* gallium/util: fix two MSVC compiler warningsBrian Paul2019-05-081-2/+2
* gallium/util: s/uint/enum tgsi_semantic/ in simple shader codeBrian Paul2018-02-081-2/+2
* gallium/util: replace unsigned with tgsi enum typesBrian Paul2018-02-071-17/+19
* u_blit,u_simple_shaders: add shader to convert from xrbias formatRoland Scheidegger2018-02-071-0/+47
* u_simple_shaders: fix mask handling in util_make_fragment_tex_shader_writemaskRoland Scheidegger2018-02-071-1/+1
* gallium/u_simple_shaders: do util_make_layered_clear_vertex_shader differentlyMarek Olšák2017-08-221-23/+17
* gallium/util: s/unsigned/enum tgsi_texture_type/Brian Paul2017-07-251-7/+8
* tgsi: populate preciseKarol Herbst2017-07-211-1/+1
* gallium/util: add _LZ and TXF options to simple shadersMarek Olšák2017-06-071-21/+49
* util: fix swizzle of INSTANCEID system valueNicolai Hähnle2017-04-081-1/+1
* util: fix missing swizzle components in the SINT <-> UINT conversion stringCharmaine Lee2016-11-231-2/+2
* u_simple_shaders: try to un-break the Windows buildNicolai Hähnle2016-11-161-2/+3
* util/blitter: add clamping during SINT <-> UINT blitsNicolai Hähnle2016-11-161-18/+62
* gallium: refactor pipe_shader_state to support multiple IR'sRob Clark2016-05-111-6/+12
* gallium,utils: Fix trivial sign compare warningsJan Vesely2016-05-031-2/+2
* gallium/util: s/Elements/ARRAY_SIZE/Brian Paul2016-04-281-6/+6
* gallium: use PIPE_SHADER_* everywhere, remove TGSI_PROCESSOR_*Marek Olšák2016-04-221-10/+10
* gallium/util: declare sampler view in util_make_fs_blit_msaa_depthstencil()Brian Paul2016-03-211-1/+2
* gallium/auxiliary: Sanitize NULL checks into canonical formEdward O'Callaghan2015-12-061-8/+8
* gallium/util: add a utility to create geometry passthrough shaderCharmaine Lee2015-09-011-0/+51
* util/blitter (and friends): generate appropriate SVIEW declsRob Clark2015-06-211-18/+60
* gallium/u_tests: test a NULL buffer sampler viewMarek Olšák2015-02-061-3/+9
* st/mesa: add a fallback for clear_with_quad when no vs_layerIlia Mirkin2014-11-171-0/+70
* tgsi/ureg: simplify code for declaring propertiesMarek Olšák2014-11-161-1/+1
* gallium/util: add a window_space option to the passthrough vertex shaderMarek Olšák2014-11-161-2/+8
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-2/+2
* gallium/u_blitter: implement shader-based MSAA resolve with bilinear filteringMarek Olšák2013-12-141-0/+95
* gallium/u_blitter: implement shader-based MSAA resolveMarek Olšák2013-12-141-0/+59
* gallium/util: implement layered framebuffer clear in u_blitterMarek Olšák2013-12-031-0/+26
* gallium/u_blitter: make clearing independent of the number of bound colorbuffersMarek Olšák2013-06-131-0/+12
* gallium/util: make WRITES_ALL_CBUFS optional in the passthrough fragment shaderMarek Olšák2013-06-131-3/+6
* gallium/util: attempt to fix blitting multisample texture arraysMarek Olšák2013-03-111-1/+1
* gallium/util: fix glClear with MRT by making the FS write to all cbufsMarek Olšák2013-01-151-4/+30
* gallium/u_blitter: implement blitting multisample resourcesMarek Olšák2012-08-151-0/+133
* gallium/u_blitter: accelerate stencil-only copyingMarek Olšák2012-07-121-0/+46
* gallium/u_blitter: accelerate depth-stencil copying using shader stencil exportMarek Olšák2012-07-121-0/+54
* gallium: utility helper functions for stream outputMarek Olšák2011-12-151-1/+13
* u_blitter: interpolate clear color using a GENERIC varying instead of COLORMarek Olšák2010-11-281-4/+7
* util: Include missing header in u_simple_shaders.c.Vinson Lee2010-08-261-0/+1
* gallium: add interpolation parameter to simple shader functionsBrian Paul2010-06-031-4/+15
* gallium: Make pipe_atomic a regular int32_t.José Fonseca2010-02-021-0/+1
* gallium/util: replace 8 with PIPE_MAX_COLOR_BUFSBrian Paul2010-01-051-2/+2
* gallium/util: comments and whitespace fixesBrian Paul2010-01-051-3/+15
* util: add new fragment shaders to simple_shadersMarek Olšák2009-12-151-7/+63