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path: root/src/gallium/auxiliary/gallivm/lp_bld_tgsi_info.c
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* gallium: remove support for predicates from TGSI (v2)Marek Olšák2017-04-011-4/+2
* gallivm: s/Elements/ARRAY_SIZE/Brian Paul2016-04-271-8/+8
* gallium: replace INLINE with inlineIlia Mirkin2015-07-211-1/+1
* gallivm: add information about different sampler/view units if analyzing shaderRoland Scheidegger2014-09-201-0/+4
* gallivm: add texture target information for sample opcodes to tgsi infoRoland Scheidegger2014-09-171-14/+43
* gallivm: fix cube map array (and cube map shadow with bias) handlingRoland Scheidegger2014-08-051-0/+20
* gallivm: make sure analysis works with large number of immediatesZack Rusin2014-02-051-8/+9
* tgsi: replace tgsi_file_names tgsi_file_names[] with tgsi_file_name() functionBrian Paul2013-06-071-1/+1
* gallium: Disambiguate TGSI_OPCODE_IF.José Fonseca2013-04-171-0/+1
* gallium: Eliminate TGSI_OPCODE_IFC.José Fonseca2013-04-171-1/+0
* gallivm/tgsi: fix issues with sample opcodesRoland Scheidegger2013-02-161-44/+16
* gallium: fix tgsi SAMPLE_L opcode to use separate source for explicit lodRoland Scheidegger2013-02-121-4/+1
* gallivm: hook up dx10 sampling opcodesRoland Scheidegger2013-02-081-4/+121
* gallivm: support more immediates in lp_build_tgsi_info()Brian Paul2013-01-041-1/+1
* gallivm: support array texturesRoland Scheidegger2012-11-291-0/+1
* llvmpipe: Check when a shader does not satisfy 0 < imm < 1.James Benton2012-05-021-2/+6
* tgsi: consolidate TGSI string arrays in new tgsi_strings.hBrian Paul2012-01-051-0/+1
* gallium: add shadow 1D and 2D array samplers to TGSIMarek Olšák2011-09-101-0/+6
* gallium: s/bool/boolean/Brian Paul2011-06-081-1/+1
* gallivm: Remove unnecessary header.Vinson Lee2010-10-131-1/+0
* gallivm: Name anonymous union.José Fonseca2010-10-121-6/+6
* gallivm: More detailed analysis of tgsi shaders.José Fonseca2010-10-111-0/+480