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* draw: Remove unnecessary headers.Vinson Lee2010-06-152-2/+0
* gs: make sure we end primitives when finishing executing shadersZack Rusin2010-06-152-26/+7
* draw/gs: make sure gs works with elts and doesn't overrun the bufferZack Rusin2010-06-152-11/+43
* draw: run the pipeline with the correct number of vertsZack Rusin2010-06-151-1/+1
* draw: fix primitive indexing in the pipelineZack Rusin2010-06-151-2/+4
* draw: finish the new pipeline setupZack Rusin2010-06-159-245/+238
* draw wipKeith Whitwell2010-06-158-319/+342
* draw/gs: copy the outputs only if we emitted somethingZack Rusin2010-06-121-3/+5
* gallium/softpipe/draw: support samplers in geometry shadersZack Rusin2010-06-112-4/+10
* draw: forgot to add a fileZack Rusin2010-06-101-0/+129
* draw: rewrite geometry shader pipelineZack Rusin2010-06-102-103/+142
* draw: geometry shader fixesZack Rusin2010-06-104-27/+63
* draw: make sure that the gs never outputs more data than we allocated forZack Rusin2010-06-101-17/+25
* draw: make sure geometry shader correctly iterates the output bufferZack Rusin2010-06-092-5/+11
* draw: make sure the buffer is big enough to fit everything emitted by the gsZack Rusin2010-06-092-48/+27
* draw: fix geometry shader which emit multiplie primitivesZack Rusin2010-06-091-18/+20
* geometry shaders: make gs work with changable primitives and variable number ...Zack Rusin2010-06-0911-96/+148
* draw: Remove unnecessary headers.Vinson Lee2010-06-082-2/+0
* gallium: scream when one of two unimplemented features in draw is usedZack Rusin2010-06-081-6/+12
* gallium: make draw auto work and add relevant caps and docsZack Rusin2010-06-082-0/+10
* gallium: a lot more complete implementation of stream outputZack Rusin2010-06-085-74/+262
* gallium: basic and initial implementation of the stream output interfaceZack Rusin2010-06-084-0/+111
* draw: don't use llvm engine when geometry shaders activeKeith Whitwell2010-06-071-1/+1
* draw: Use pointer_to_func() instead of custom wrappers.José Fonseca2010-05-301-30/+3
* Merge branch 'gallium-front-ccw'Keith Whitwell2010-05-215-17/+27
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| * draw: fix front/back error in unfilled pipeline stageKeith Whitwell2010-05-141-3/+4
| * draw: fix typo checking for unfilled polygonsKeith Whitwell2010-05-141-1/+1
| * gallium: convert rasterizer state to use gl-style front/back conceptsKeith Whitwell2010-05-145-16/+25
* | draw: Use GALLIVM_DEBUG opt.José Fonseca2010-05-151-21/+34
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* draw: silence casting warningsBrian Paul2010-05-131-5/+38
* gallivm: Add an alternative to LLVMDumpValue that works with Windows GUI apps.José Fonseca2010-05-081-5/+5
* gallium/draw: additional comments in the clipping codeBrian Paul2010-05-071-5/+10
* gallivm: Require SSE2 for draw_llvm/llvmpipe due to LLVM PR6960.Török Edwin2010-05-061-1/+8
* gallium: still more provoking vertex fixesBrian Paul2010-05-052-11/+22
* gallium: added edge flag print/debug code (disabled)Brian Paul2010-05-051-0/+20
* gallium: rename draw() to draw_elements() in vbuf codeBrian Paul2010-05-055-24/+24
* gallium: rework provoking vertex codeBrian Paul2010-05-055-49/+123
* draw: Remove unnecessary header.Vinson Lee2010-05-041-1/+0
* draw: Preserve the provoking vertex both when decomposing and clipping.José Fonseca2010-05-052-23/+31
* draw: Adjust wideline vertex coords for D3D.Brian Paul2010-05-051-27/+34
* Reorder LLVM passes, running mem2reg earlier.Török Edwin2010-05-031-2/+2
* draw: Remove draw_pt_fetch_prepare call from llvm middle end.José Fonseca2010-05-031-12/+0
* draw: Disable rtasm compilation when using LLVM.José Fonseca2010-05-031-6/+10
* draw: Fix memory leaks in llvm code.José Fonseca2010-04-302-0/+26
* draw llvm: stay in bounds even if fetch_count % 4 != 0Zack Rusin2010-04-291-2/+16
* gallium/draw: Fix PPC compiler warning.Michel Dänzer2010-04-291-1/+1
* gallium/draw: Fix PPC build failure.Michel Dänzer2010-04-291-1/+1
* draw: remove extra semicolonsBrian Paul2010-04-282-4/+4
* draw: use a cast wrapperBrian Paul2010-04-281-4/+11
* draw: put 'create' in the vs varient create function namesBrian Paul2010-04-285-12/+16