aboutsummaryrefslogtreecommitdiffstats
path: root/src/gallium/auxiliary/draw/draw_vs_llvm.c
Commit message (Collapse)AuthorAgeFilesLines
* draw: correct address for machine struct in llvm pathKeith Whitwell2009-07-231-1/+1
| | | | This changed after a recent commit.
* Gallivm: make it compile again, add some opcodes.Stephane Marchesin2008-10-021-0/+1
|
* gallium: refactor/replace p_util.h with util/u_memory.h and util/u_math.hBrian Paul2008-08-241-1/+0
| | | | Also, rename p_tile.[ch] to u_tile.[ch]
* Merge tgsi/exec and tgsi/util directories.José Fonseca2008-07-281-1/+1
|
* llvm: build fixes.Stephane Marchesin2008-07-131-5/+5
|
* draw: create specialized vs varients incorporating fetch & emitKeith Whitwell2008-05-231-0/+2
|
* move the swizzling code to gallivm in preperation for code-generating itZack Rusin2008-05-171-48/+10
| | | | also some minor cleanups
* gallium: in drivers, make copy of tokens passed to pipe->create_vs/fs_state()Brian Paul2008-05-171-2/+5
| | | | The caller can then free the token array immediately.
* actually write the resultsZack Rusin2008-04-211-8/+9
|
* make llvm draw paths compile with the latest changesZack Rusin2008-04-211-6/+7
| | | | | switch the method of distribution of builtins (to get rid of the llvm2cpp dependency)
* draw: remove draw_vertex_fetch.cKeith Whitwell2008-04-181-1/+0
|
* draw: remove old vertex_shader->run() functionsKeith Whitwell2008-04-181-108/+0
|
* draw: split off all the extra functionality in the vertex shaderKeith Whitwell2008-04-181-21/+18
| | | | | | | | | | This will at least allow us to make the initial gains to get decent vertex performance much more quickly & with higher confidence of getting it right. At some later point can look again at code-generating all the fetch/cliptest/viewport extras in the same block as the vertex shader. For now, just need to get some decent baseline performance.
* draw: add vertex shader run_linear functionKeith Whitwell2008-04-171-2/+64
|
* draw: move vertex header init out of fetch_shade_pipeline.cKeith Whitwell2008-04-141-0/+1
|
* Make shaders operate on a block of memory instead of arrays of vertex_header'sZack Rusin2008-04-141-1/+1
|
* return true if one of the vertices has been clippedZack Rusin2008-04-141-7/+11
|
* gallium: move duplicated compute_clipmask() code to draw_vs.hBrian2008-04-121-27/+0
|
* draw: associate rhw divide with clipping not viewport flagKeith Whitwell2008-04-011-6/+6
|
* gallium: move the test for bypass_vs into the vs_XXX_run() functionsBrian2008-03-311-15/+27
| | | | | | | | | | Also: 1. Added an identity_viewport flag to skip viewport transformation when it has no effect. Might also add an explicit bypass_viewport flag someday. 2. Separate the code for computing clip codes and doing the viewport transform. Predicate them separately. Note: even if bypass_vs is set, we still look at the shader to determine the number of inputs and outputs.
* gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBSBrian2008-03-271-2/+2
| | | | | The later follows the naming scheme of other limits. Keep the old definition until all possible usage is updated.
* gallium: make a copy of the vertex shader's token array.Brian2008-03-241-1/+6
| | | | | This solves problems when the state tracker frees the token array when the draw module still needs it.
* gallium: use the same bypass_clipping logic on all vs pathsKeith Whitwell2008-03-101-19/+29
|
* Update for llvm -> gallivm rename.José Fonseca2008-02-181-1/+1
|
* draw: subclass vertex shaders according to execution methodKeith Whitwell2008-02-151-0/+237
Create new files for shaders compiled/executed with llvm, sse, exec respectively