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authorKeith Whitwell <[email protected]>2008-03-10 19:41:12 +0000
committerKeith Whitwell <[email protected]>2008-03-10 23:31:50 +0000
commit3f5b9f4ba49df57e7bbab04eab55a17a99bb5046 (patch)
tree5dde8f208700680c2eabbdab0ccf9b6cdd3ae817 /src/gallium/auxiliary/draw/draw_vs_llvm.c
parent6d5ee6d9a4a705cce80117f90ee334986f5e5e26 (diff)
gallium: use the same bypass_clipping logic on all vs paths
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_vs_llvm.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_vs_llvm.c48
1 files changed, 29 insertions, 19 deletions
diff --git a/src/gallium/auxiliary/draw/draw_vs_llvm.c b/src/gallium/auxiliary/draw/draw_vs_llvm.c
index 0fd557d6674..53c260be53a 100644
--- a/src/gallium/auxiliary/draw/draw_vs_llvm.c
+++ b/src/gallium/auxiliary/draw/draw_vs_llvm.c
@@ -135,25 +135,35 @@ vs_llvm_run( struct draw_vertex_shader *base,
unsigned slot;
float x, y, z, w;
- x = vOut[j]->clip[0] = machine->Outputs[0].xyzw[0].f[j];
- y = vOut[j]->clip[1] = machine->Outputs[0].xyzw[1].f[j];
- z = vOut[j]->clip[2] = machine->Outputs[0].xyzw[2].f[j];
- w = vOut[j]->clip[3] = machine->Outputs[0].xyzw[3].f[j];
-
- vOut[j]->clipmask = compute_clipmask(vOut[j]->clip, draw->plane, draw->nr_planes);
- vOut[j]->edgeflag = 1;
-
- /* divide by w */
- w = 1.0f / w;
- x *= w;
- y *= w;
- z *= w;
-
- /* Viewport mapping */
- vOut[j]->data[0][0] = x * scale[0] + trans[0];
- vOut[j]->data[0][1] = y * scale[1] + trans[1];
- vOut[j]->data[0][2] = z * scale[2] + trans[2];
- vOut[j]->data[0][3] = w;
+ if (!draw->rasterizer->bypass_clipping) {
+ x = vOut[j]->clip[0] = machine->Outputs[0].xyzw[0].f[j];
+ y = vOut[j]->clip[1] = machine->Outputs[0].xyzw[1].f[j];
+ z = vOut[j]->clip[2] = machine->Outputs[0].xyzw[2].f[j];
+ w = vOut[j]->clip[3] = machine->Outputs[0].xyzw[3].f[j];
+
+ vOut[j]->clipmask = compute_clipmask(vOut[j]->clip, draw->plane, draw->nr_planes);
+ vOut[j]->edgeflag = 1;
+
+ /* divide by w */
+ w = 1.0f / w;
+ x *= w;
+ y *= w;
+ z *= w;
+
+ /* Viewport mapping */
+ vOut[j]->data[0][0] = x * scale[0] + trans[0];
+ vOut[j]->data[0][1] = y * scale[1] + trans[1];
+ vOut[j]->data[0][2] = z * scale[2] + trans[2];
+ vOut[j]->data[0][3] = w;
+ }
+ else {
+ vOut[j]->clipmask = 0;
+ vOut[j]->edgeflag = 1;
+ vOut[j]->data[0][0] = x;
+ vOut[j]->data[0][1] = y;
+ vOut[j]->data[0][2] = z;
+ vOut[j]->data[0][3] = w;
+ }
/* Remaining attributes are packed into sequential post-transform
* vertex attrib slots.