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path: root/src/gallium/auxiliary/draw/draw_vs_exec.c
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* gallium: reduce recursive include of tgsi_exec.hKeith Whitwell2009-07-161-0/+1
* gallium: proper constructor and destructor for tgsi_exec_machineKeith Whitwell2009-07-161-1/+1
* draw: added some inf/nan debug code (disabled)Brian Paul2009-05-011-0/+6
* draw: added Nan/Inf assertion in debug codeBrian Paul2009-03-311-0/+1
* gallium: added draw_texture_samplers() to support texture fetches from vertex...Brian2008-12-041-2/+2
* Merge commit 'origin/gallium-0.1' into gallium-0.2Brian Paul2008-11-051-0/+6
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| * gallium: call tgsi_set_exec_mask() and use exec mask in SSE ARL codeBrian Paul2008-11-051-0/+6
* | gallium: fix the test in vs_exec_prepare() to avoid redundant bindingsBrian Paul2008-10-151-3/+1
* | draw: Silence compiler warnings on Windows.Michal Krol2008-09-141-1/+1
* | gallium: avoid redundant tgsi_exec_machine_bind_shader() calls on draw exec pathBrian Paul2008-09-121-6/+11
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* gallium: refactor/replace p_util.h with util/u_memory.h and util/u_math.hBrian Paul2008-08-241-1/+2
* Merge tgsi/exec and tgsi/util directories.José Fonseca2008-07-281-2/+2
* draw: create specialized vs varients incorporating fetch & emitKeith Whitwell2008-05-231-0/+2
* draw: move some state into a new 'vs' areaKeith Whitwell2008-05-231-1/+1
* gallium: in drivers, make copy of tokens passed to pipe->create_vs/fs_state()Brian Paul2008-05-171-4/+7
* draw: remove old vertex_shader->run() functionsKeith Whitwell2008-04-181-137/+0
* draw: split off all the extra functionality in the vertex shaderKeith Whitwell2008-04-181-21/+61
* draw: add vertex shader run_linear functionKeith Whitwell2008-04-171-10/+85
* pass vertex size to shaders so that callee can decide on the sizeZack Rusin2008-04-141-2/+3
* draw: move vertex header init out of fetch_shade_pipeline.cKeith Whitwell2008-04-141-0/+1
* Make shaders operate on a block of memory instead of arrays of vertex_header'sZack Rusin2008-04-141-26/+28
* return true if one of the vertices has been clippedZack Rusin2008-04-141-1/+4
* pass arbitrary number of vertices to the shader execution cycleZack Rusin2008-04-141-71/+73
* gallium: move duplicated compute_clipmask() code to draw_vs.hBrian2008-04-121-26/+0
* draw: associate rhw divide with clipping not viewport flagKeith Whitwell2008-04-011-6/+6
* gallium: move the test for bypass_vs into the vs_XXX_run() functionsBrian2008-03-311-7/+17
* gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBSBrian2008-03-271-2/+2
* gallium: make a copy of the vertex shader's token array.Brian2008-03-241-1/+6
* gallium: added some debug code (disabled)Brian2008-03-141-0/+13
* gallium: change draw_vertex_shader->state from pointer to structBrian2008-03-121-2/+2
* draw: dont' compute clipmask or apply viewport when not clipping (rename bypa...Keith Whitwell2008-03-041-14/+24
* gallium: remove dependencies on pipe_shader_state's semantic infoBrian2008-02-271-1/+1
* draw: subclass vertex shaders according to execution methodKeith Whitwell2008-02-151-0/+186