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path: root/src/gallium/auxiliary/draw/draw_vs_exec.c
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* draw: remove old vertex_shader->run() functionsKeith Whitwell2008-04-181-137/+0
* draw: split off all the extra functionality in the vertex shaderKeith Whitwell2008-04-181-21/+61
* draw: add vertex shader run_linear functionKeith Whitwell2008-04-171-10/+85
* pass vertex size to shaders so that callee can decide on the sizeZack Rusin2008-04-141-2/+3
* draw: move vertex header init out of fetch_shade_pipeline.cKeith Whitwell2008-04-141-0/+1
* Make shaders operate on a block of memory instead of arrays of vertex_header'sZack Rusin2008-04-141-26/+28
* return true if one of the vertices has been clippedZack Rusin2008-04-141-1/+4
* pass arbitrary number of vertices to the shader execution cycleZack Rusin2008-04-141-71/+73
* gallium: move duplicated compute_clipmask() code to draw_vs.hBrian2008-04-121-26/+0
* draw: associate rhw divide with clipping not viewport flagKeith Whitwell2008-04-011-6/+6
* gallium: move the test for bypass_vs into the vs_XXX_run() functionsBrian2008-03-311-7/+17
* gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBSBrian2008-03-271-2/+2
* gallium: make a copy of the vertex shader's token array.Brian2008-03-241-1/+6
* gallium: added some debug code (disabled)Brian2008-03-141-0/+13
* gallium: change draw_vertex_shader->state from pointer to structBrian2008-03-121-2/+2
* draw: dont' compute clipmask or apply viewport when not clipping (rename bypa...Keith Whitwell2008-03-041-14/+24
* gallium: remove dependencies on pipe_shader_state's semantic infoBrian2008-02-271-1/+1
* draw: subclass vertex shaders according to execution methodKeith Whitwell2008-02-151-0/+186