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src
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gallium
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auxiliary
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draw
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draw_pt_fetch_shade_pipeline.c
Commit message (
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Author
Age
Files
Lines
*
draw: fix splitting of line loops (v2)
Brian Paul
2015-10-20
1
-3
/
+13
*
gallium: replace INLINE with inline
Ilia Mirkin
2015-07-21
1
-1
/
+1
*
draw: implement TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
Marek Olšák
2014-12-09
1
-1
/
+1
*
draw: use some cast wrappers in draw_pt_fetch_shade_pipeline*.c
Brian Paul
2014-01-20
1
-12
/
+14
*
draw: whitespace and formatting fixes in draw_pt_fetch_shade_pipeline*.c
Brian Paul
2014-01-20
1
-47
/
+65
*
draw: fix incorrect vertex size computation in LLVM drawing code
Brian Paul
2014-01-20
1
-2
/
+5
*
draw: clean up d3d style point clipping
Roland Scheidegger
2014-01-20
1
-7
/
+8
*
s/Tungsten Graphics/VMware/
José Fonseca
2014-01-17
1
-2
/
+2
*
gallium: add bits for clipping points as tris (d3d-style)
Roland Scheidegger
2014-01-17
1
-1
/
+2
*
draw: add back separate input assembler
Zack Rusin
2013-08-03
1
-2
/
+16
*
draw: implement proper primitive assembler as a pipeline stage
Zack Rusin
2013-08-03
1
-16
/
+2
*
draw: stop crashing with extra shader outputs
Zack Rusin
2013-08-02
1
-5
/
+1
*
draw: fix clipper invocation statistics
Zack Rusin
2013-06-10
1
-0
/
+2
*
draw: make sure viewport index is fetched from leading vertex
Zack Rusin
2013-05-25
1
-1
/
+1
*
draw: use the total number of vertices for statistics
Zack Rusin
2013-05-14
1
-1
/
+1
*
draw: use u_assembled_prim() instead of u_assembled_primitive()
Chia-I Wu
2013-05-03
1
-1
/
+1
*
draw: don't crash if GS doesn't emit anything
Zack Rusin
2013-04-27
1
-0
/
+9
*
gallium: Replace gl_rasterization_rules with lower_left_origin and half_pixel...
José Fonseca
2013-04-23
1
-3
/
+3
*
gallium: Add a new clip_halfz rasterizer state.
José Fonseca
2013-04-22
1
-6
/
+3
*
draw: implement primitive assembler
Zack Rusin
2013-04-18
1
-2
/
+23
*
draw: implement pipeline statistics in the draw module
Zack Rusin
2013-04-16
1
-0
/
+6
*
draw: account for separate shader objects in geometry shader code
Bryan Cain
2013-03-05
1
-0
/
+1
*
draw: fix no position output in non-llvm pipeline.
Roland Scheidegger
2013-03-02
1
-19
/
+19
*
draw/llvmpipe: fix transform feedback position + enable other extensions
Dave Airlie
2012-12-14
1
-1
/
+1
*
draw: fix/improve dirty state validation
Brian Paul
2012-12-08
1
-0
/
+10
*
draw: add reminder comments about similar code in different files
Brian Paul
2012-12-08
1
-0
/
+6
*
draw: Consider the geometry shader when choosing the vertex size.
José Fonseca
2012-12-04
1
-3
/
+6
*
draw: add support for guard-band clipping
Brian Paul
2011-09-22
1
-0
/
+1
*
draw: specialized cliptesting routines
Keith Whitwell
2010-08-25
1
-2
/
+4
*
draw: No need to make max_vertices even.
Chia-I Wu
2010-08-16
1
-3
/
+0
*
draw: Remove DRAW_PIPE_MAX_VERTICES and DRAW_PIPE_FLAG_MASK.
Chia-I Wu
2010-08-16
1
-3
/
+3
*
draw: Add prim flags to middle ends.
Chia-I Wu
2010-08-16
1
-6
/
+9
*
draw: Add flags to draw_prim_info.
Chia-I Wu
2010-08-16
1
-0
/
+3
*
gallium: implement bounds checking for constant buffers
Brian Paul
2010-07-29
1
-0
/
+4
*
draw: Work around an invalid write.
Chia-I Wu
2010-06-25
1
-1
/
+1
*
draw: use gallium's TRUE/FALSE
Brian Paul
2010-06-23
1
-1
/
+1
*
draw: don't try to precalculate the pipeline output primitive
Keith Whitwell
2010-06-23
1
-6
/
+7
*
draw: rewrite stream output to handle all the dark corners
Zack Rusin
2010-06-16
1
-1
/
+1
*
draw: finish the new pipeline setup
Zack Rusin
2010-06-15
1
-13
/
+28
*
draw wip
Keith Whitwell
2010-06-15
1
-229
/
+168
*
draw: geometry shader fixes
Zack Rusin
2010-06-10
1
-23
/
+12
*
draw: make sure that the gs never outputs more data than we allocated for
Zack Rusin
2010-06-10
1
-17
/
+25
*
draw: make sure geometry shader correctly iterates the output buffer
Zack Rusin
2010-06-09
1
-1
/
+2
*
draw: make sure the buffer is big enough to fit everything emitted by the gs
Zack Rusin
2010-06-09
1
-17
/
+22
*
geometry shaders: make gs work with changable primitives and variable number ...
Zack Rusin
2010-06-09
1
-35
/
+56
*
gallium: a lot more complete implementation of stream output
Zack Rusin
2010-06-08
1
-0
/
+28
*
gallium: Remove bypass_vs_clip_and_viewport from rasteriser state.
Michal Krol
2010-02-22
1
-11
/
+4
*
gallium: Enable multiple constant buffers for vertex and geometry shaders.
Michal Krol
2010-01-28
1
-6
/
+6
*
gallium/draw: Remove unnecessary headers.
Vinson Lee
2010-01-27
1
-1
/
+0
*
gallium: Fix uninitialized instance divisor and index.
Chia-I Wu
2010-01-16
1
-1
/
+1
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