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path: root/src/gallium/auxiliary/draw/draw_pipe_wide_point.c
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* gallium: Replace gl_rasterization_rules with lower_left_origin and half_pixel...José Fonseca2013-04-231-1/+1
* gallium: add TGSI_SEMANTIC_TEXCOORD,PCOORD v3Christoph Bumiller2013-03-201-18/+28
* draw: assert that we have non-null fragment shaderBrian Paul2011-11-031-0/+2
* draw: Never allocate duplicate extra vertex attribs.José Fonseca2011-09-251-15/+3
* draw: check bitshift against PIPE_MAX_SHADER_OUTPUSBrian Paul2010-09-201-1/+5
* gallium: rework handling of sprite_coord_enable stateBrian Paul2010-09-171-60/+54
* draw: add small ybias factor for drawing wide pointsBrian Paul2010-07-231-0/+1
* draw: handle some out of memory conditionsAlan Hourihane2010-06-161-3/+3
* gallium/draw: fix point sprite handlingBrian Paul2010-04-211-4/+3
* gallium/draw: use a local var to simplify some codeBrian Paul2010-04-191-8/+8
* Merge branch '7.8'Brian Paul2010-04-191-0/+20
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| * gallium/draw: use correct rasterization state for wide/AA points/linesBrian Paul2010-04-191-0/+20
* | ffvertex: don't touch tex coords if coord replace is enabled.Dave Airlie2010-04-131-1/+4
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* gallium: add point_quad_rasterization bit to rasterizer stateRoland Scheidegger2010-02-041-0/+1
* gallium: clean up point sprite rasterizer stateRoland Scheidegger2010-02-031-7/+9
* gallium: remove point_size_min and point_size_max from rasterizer stateRoland Scheidegger2010-01-121-11/+0
* gallium: add geometry shader support to galliumZack Rusin2009-12-251-7/+7
* draw: fix-ups for point coord attributeBrian Paul2009-07-311-12/+36
* gallium/draw: sketch out some missing pointcoord codeBrian Paul2009-06-291-1/+11
* draw: reset extra_vp_outputs.slot to zero in widepoint_flush()Brian Paul2009-06-011-0/+1
* gallium/draw: add ability to print out active pipeline stagesKeith Whitwell2009-04-281-0/+1
* gallium: fix wide point / point coord semantic info (generic, not fog)Brian Paul2008-09-171-2/+2
* gallium: refactor/replace p_util.h with util/u_memory.h and util/u_math.hBrian Paul2008-08-241-1/+2
* gallium: emit sprite coords (gl_PointCoord)Brian Paul2008-08-111-0/+21
* draw: don't assume vertex position is in data[0]Keith Whitwell2008-06-111-4/+5
* draw: move some state into a new 'vs' areaKeith Whitwell2008-05-231-2/+2
* draw: propogate lots of errorsKeith Whitwell2008-04-211-1/+10
* draw: consolidate all the passthrough line/tri/point funcsKeith Whitwell2008-04-211-20/+3
* draw: move some pipeline-specific code & state to draw_pipe.[ch]Keith Whitwell2008-04-191-2/+3
* draw: rename pipeline files to draw_pipe_*Keith Whitwell2008-04-191-0/+281