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path:
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src
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gallium
/
auxiliary
/
draw
/
draw_gs.c
Commit message (
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Author
Age
Files
Lines
*
draw: Remove DRAW_PIPE_MAX_VERTICES and DRAW_PIPE_FLAG_MASK.
Chia-I Wu
2010-08-16
1
-1
/
+1
*
draw: Add flags to draw_prim_info.
Chia-I Wu
2010-08-16
1
-0
/
+1
*
draw: Mask out vertex flags in GS and stream output.
Chia-I Wu
2010-08-06
1
-1
/
+1
*
draw: Include draw_decompose_tmp.h in draw_gs_tmp.h.
Chia-I Wu
2010-08-06
1
-19
/
+5
*
draw: actually a noop, rather than not implemented
Zack Rusin
2010-07-30
1
-1
/
+4
*
gallium: implement bounds checking for constant buffers
Brian Paul
2010-07-29
1
-5
/
+8
*
draw: Fix VMware spelling.
Vinson Lee
2010-07-28
1
-1
/
+1
*
gallium: add a timestamp disjoint query
Zack Rusin
2010-06-22
1
-1
/
+1
*
draw: implement triangle lists with adjacency support in gs
Zack Rusin
2010-06-17
1
-1
/
+23
*
draw: implement lines with adjacency in geometry shaders
Zack Rusin
2010-06-17
1
-14
/
+40
*
draw: rewrite stream output to handle all the dark corners
Zack Rusin
2010-06-16
1
-1
/
+0
*
gs: make sure we end primitives when finishing executing shaders
Zack Rusin
2010-06-15
1
-21
/
+7
*
draw/gs: make sure gs works with elts and doesn't overrun the buffer
Zack Rusin
2010-06-15
1
-11
/
+42
*
draw: finish the new pipeline setup
Zack Rusin
2010-06-15
1
-18
/
+23
*
draw wip
Keith Whitwell
2010-06-15
1
-21
/
+32
*
draw/gs: copy the outputs only if we emitted something
Zack Rusin
2010-06-12
1
-3
/
+5
*
draw: rewrite geometry shader pipeline
Zack Rusin
2010-06-10
1
-100
/
+136
*
draw: geometry shader fixes
Zack Rusin
2010-06-10
1
-4
/
+43
*
draw: make sure geometry shader correctly iterates the output buffer
Zack Rusin
2010-06-09
1
-4
/
+9
*
draw: make sure the buffer is big enough to fit everything emitted by the gs
Zack Rusin
2010-06-09
1
-31
/
+5
*
draw: fix geometry shader which emit multiplie primitives
Zack Rusin
2010-06-09
1
-18
/
+20
*
geometry shaders: make gs work with changable primitives and variable number ...
Zack Rusin
2010-06-09
1
-9
/
+16
*
draw llvm: various fixes for the translation code
Zack Rusin
2010-03-30
1
-6
/
+6
*
gallium: Rename PIPE_MAX_CONSTANT to PIPE_MAX_CONSTANT_BUFFERS.
Michal Krol
2010-01-28
1
-2
/
+2
*
gallium: Enable multiple constant buffers for vertex and geometry shaders.
Michal Krol
2010-01-28
1
-5
/
+9
*
gallium: Implement 2D constant buffers for fragment shader in softpipe.
Michal Krol
2010-01-28
1
-1
/
+1
*
draw: Fix memory leak in gs code
Jakob Bornecrantz
2010-01-16
1
-0
/
+9
*
gallium: remove TGSI_SEMANTIC_VERTICES
Zack Rusin
2009-12-25
1
-7
/
+6
*
draw: disable some debugging output coming from the geometry shaders
Zack Rusin
2009-12-25
1
-5
/
+5
*
draw/tgsi: fix geometry shader input/output swizzling
Zack Rusin
2009-12-25
1
-0
/
+1
*
gallium: add geometry shader support to gallium
Zack Rusin
2009-12-25
1
-0
/
+338