| Commit message (Expand) | Author | Age | Files | Lines |
* | draw: Remove DRAW_PIPE_MAX_VERTICES and DRAW_PIPE_FLAG_MASK. | Chia-I Wu | 2010-08-16 | 1 | -1/+1 |
* | draw: Add flags to draw_prim_info. | Chia-I Wu | 2010-08-16 | 1 | -0/+1 |
* | draw: Mask out vertex flags in GS and stream output. | Chia-I Wu | 2010-08-06 | 1 | -1/+1 |
* | draw: Include draw_decompose_tmp.h in draw_gs_tmp.h. | Chia-I Wu | 2010-08-06 | 1 | -19/+5 |
* | draw: actually a noop, rather than not implemented | Zack Rusin | 2010-07-30 | 1 | -1/+4 |
* | gallium: implement bounds checking for constant buffers | Brian Paul | 2010-07-29 | 1 | -5/+8 |
* | draw: Fix VMware spelling. | Vinson Lee | 2010-07-28 | 1 | -1/+1 |
* | gallium: add a timestamp disjoint query | Zack Rusin | 2010-06-22 | 1 | -1/+1 |
* | draw: implement triangle lists with adjacency support in gs | Zack Rusin | 2010-06-17 | 1 | -1/+23 |
* | draw: implement lines with adjacency in geometry shaders | Zack Rusin | 2010-06-17 | 1 | -14/+40 |
* | draw: rewrite stream output to handle all the dark corners | Zack Rusin | 2010-06-16 | 1 | -1/+0 |
* | gs: make sure we end primitives when finishing executing shaders | Zack Rusin | 2010-06-15 | 1 | -21/+7 |
* | draw/gs: make sure gs works with elts and doesn't overrun the buffer | Zack Rusin | 2010-06-15 | 1 | -11/+42 |
* | draw: finish the new pipeline setup | Zack Rusin | 2010-06-15 | 1 | -18/+23 |
* | draw wip | Keith Whitwell | 2010-06-15 | 1 | -21/+32 |
* | draw/gs: copy the outputs only if we emitted something | Zack Rusin | 2010-06-12 | 1 | -3/+5 |
* | draw: rewrite geometry shader pipeline | Zack Rusin | 2010-06-10 | 1 | -100/+136 |
* | draw: geometry shader fixes | Zack Rusin | 2010-06-10 | 1 | -4/+43 |
* | draw: make sure geometry shader correctly iterates the output buffer | Zack Rusin | 2010-06-09 | 1 | -4/+9 |
* | draw: make sure the buffer is big enough to fit everything emitted by the gs | Zack Rusin | 2010-06-09 | 1 | -31/+5 |
* | draw: fix geometry shader which emit multiplie primitives | Zack Rusin | 2010-06-09 | 1 | -18/+20 |
* | geometry shaders: make gs work with changable primitives and variable number ... | Zack Rusin | 2010-06-09 | 1 | -9/+16 |
* | draw llvm: various fixes for the translation code | Zack Rusin | 2010-03-30 | 1 | -6/+6 |
* | gallium: Rename PIPE_MAX_CONSTANT to PIPE_MAX_CONSTANT_BUFFERS. | Michal Krol | 2010-01-28 | 1 | -2/+2 |
* | gallium: Enable multiple constant buffers for vertex and geometry shaders. | Michal Krol | 2010-01-28 | 1 | -5/+9 |
* | gallium: Implement 2D constant buffers for fragment shader in softpipe. | Michal Krol | 2010-01-28 | 1 | -1/+1 |
* | draw: Fix memory leak in gs code | Jakob Bornecrantz | 2010-01-16 | 1 | -0/+9 |
* | gallium: remove TGSI_SEMANTIC_VERTICES | Zack Rusin | 2009-12-25 | 1 | -7/+6 |
* | draw: disable some debugging output coming from the geometry shaders | Zack Rusin | 2009-12-25 | 1 | -5/+5 |
* | draw/tgsi: fix geometry shader input/output swizzling | Zack Rusin | 2009-12-25 | 1 | -0/+1 |
* | gallium: add geometry shader support to gallium | Zack Rusin | 2009-12-25 | 1 | -0/+338 |