aboutsummaryrefslogtreecommitdiffstats
path: root/src/gallium/auxiliary/draw/draw_context.c
Commit message (Expand)AuthorAgeFilesLines
* gallium: basic and initial implementation of the stream output interfaceZack Rusin2010-06-081-0/+22
* gallium: convert rasterizer state to use gl-style front/back conceptsKeith Whitwell2010-05-141-1/+1
* draw: Make LLVM integration work without llvmpipe too (e.g. sofptipe).José Fonseca2010-04-211-0/+1
* gallium/draw: fix point sprite handlingBrian Paul2010-04-211-0/+11
* Merge branch 'gallium-index-bias'José Fonseca2010-04-201-0/+4
|\
| * draw: Implement index bias.José Fonseca2010-04-191-0/+4
* | draw llvm: Move dereference of pointer after NULL check.Vinson Lee2010-04-201-1/+3
* | draw llvm: fix constructor messZack Rusin2010-04-191-0/+8
* | Merge branch '7.8'Brian Paul2010-04-191-6/+59
|\ \ | |/ |/|
| * gallium/draw: use correct rasterization state for wide/AA points/linesBrian Paul2010-04-191-6/+59
* | draw: Cosmetic cleanups and comments.José Fonseca2010-04-181-0/+6
* | Merge remote branch 'origin/master' into gallium_draw_llvmZack Rusin2010-03-151-6/+2
|\|
| * gallium: Remove bypass_vs_clip_and_viewport from rasteriser state.Michal Krol2010-02-221-6/+2
* | gallium/draw: initial code to properly support llvm in the draw moduleZack Rusin2010-02-221-9/+17
|/
* draw: add const qualifiers, fix return typesBrian Paul2010-02-021-2/+4
* draw: new, updated commentsBrian Paul2010-02-021-4/+20
* gallium: Rename PIPE_MAX_CONSTANT to PIPE_MAX_CONSTANT_BUFFERS.Michal Krol2010-01-281-1/+1
* gallium: Enable multiple constant buffers for vertex and geometry shaders.Michal Krol2010-01-281-4/+7
* gallium/draw: Remove unnecessary headers.Vinson Lee2010-01-271-2/+0
* Merge branch 'mesa_7_7_branch'Brian Paul2010-01-221-1/+0
|\
| * draw: Remove unnecessary headers.Vinson Lee2010-01-211-3/+0
* | draw: Fix memory leak in gs codeJakob Bornecrantz2010-01-161-0/+1
* | gallium: add geometry shader support to galliumZack Rusin2009-12-251-16/+61
* | gallium: first steps to treat edgeflags as regular vertex elementKeith Whitwell2009-12-091-7/+0
|/
* gallium: consolidate bypass_vs and bypass_clipping flagsKeith Whitwell2009-03-131-2/+2
* draw: Fix segfault if rast is nullJakob Bornecrantz2009-02-141-2/+3
* Merge commit 'origin/gallium-0.1' into gallium-0.2Brian Paul2008-12-101-2/+14
|\
| * gallium: added draw_set_mrd() function to fix polygon offsetBrian Paul2008-12-101-0/+12
| * draw: add const qualifiersKeith Whitwell2008-12-101-2/+2
* | gallium: added draw_texture_samplers() to support texture fetches from vertex...Brian2008-12-041-0/+15
|/
* draw: add switch for drivers to force vertex data passthroughKeith Whitwell2008-10-071-0/+8
* gallium: added const qualifiers on some draw funcsBrian2008-08-251-2/+2
* gallium: refactor/replace p_util.h with util/u_memory.h and util/u_math.hBrian Paul2008-08-241-1/+2
* draw: make sure constant buffer data is aligned before passing to aos.cKeith Whitwell2008-05-291-2/+3
* draw: draw_range_elements trialKeith Whitwell2008-05-291-2/+18
* draw: share machineKeith Whitwell2008-05-291-0/+3
* draw: move some state into a new 'vs' areaKeith Whitwell2008-05-231-15/+6
* gallium: fix issues in recursive flushingBrian Paul2008-04-231-1/+3
* gallium: added a flushing_vcache flag, test in draw_do_flush()Brian Paul2008-04-221-1/+1
* Fix a crash. Rasterizer can be nullZack Rusin2008-04-221-2/+3
* draw: allow drivers to query pipeline state more easilyKeith Whitwell2008-04-221-0/+13
* gallium: Centralize SSE usage logic.José Fonseca2008-04-211-12/+0
* draw: move incoming vertex state into draw->ptKeith Whitwell2008-04-191-19/+9
* draw: put pipeline flushing behind a new interfaceKeith Whitwell2008-04-191-5/+3
* draw: move some pipeline-specific code & state to draw_pipe.[ch]Keith Whitwell2008-04-191-110/+31
* draw: remove dead data structuresKeith Whitwell2008-04-191-20/+0
* draw: remove old draw_vertex_shader_queue_flush functionKeith Whitwell2008-04-181-2/+0
* draw: remove draw_vertex_cache.cKeith Whitwell2008-04-181-2/+18
* draw: switch over to draw_pt paths, will remove old code shortlyKeith Whitwell2008-04-181-2/+0
* draw: split off all the extra functionality in the vertex shaderKeith Whitwell2008-04-181-13/+13