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* egl/android: handle multi-fd native windowsRob Clark2019-07-161-25/+55
* egl: add glvnd symbols checkEric Engestrom2019-07-102-1/+2
* egl: rewrite entrypoints checkEric Engestrom2019-07-103-13/+38
* egl: use new symbols check scriptEric Engestrom2019-07-102-30/+10
* egl: simplify loopEric Engestrom2019-07-011-3/+1
* egl/wayland: use bitset.h for `formats` bit setEric Engestrom2019-07-012-11/+19
* egl: Enable eglGetPlatformDisplay on Android Platformrenchenglei2019-06-293-0/+27
* egl: replace dead vfunc with an errorEric Engestrom2019-06-252-14/+2
* egl: delete unused vfuncsEric Engestrom2019-06-252-46/+7
* egl: drop empty eglfallbacks.cEric Engestrom2019-06-255-53/+0
* egl: move eglGetSyncAttrib() fallback to eglapi.cEric Engestrom2019-06-252-2/+5
* egl: move eglSwapInterval() fallback to eglapi.cEric Engestrom2019-06-252-5/+8
* egl: move eglSurfaceAttrib() fallback to eglapi.cEric Engestrom2019-06-252-3/+5
* egl: move eglQuerySurface() fallback to eglapi.cEric Engestrom2019-06-252-2/+5
* egl: move eglQueryContext() fallback to eglapi.cEric Engestrom2019-06-252-3/+5
* egl: move eglGetConfigAttrib() fallback to eglapi.cEric Engestrom2019-06-252-3/+5
* egl: move eglChooseConfig() fallback to eglapi.cEric Engestrom2019-06-252-3/+6
* egl: move eglGetConfigs() fallback to eglapi.cEric Engestrom2019-06-252-2/+4
* Revert "egl: drop empty eglfallbacks.c" and "egl: move fallback calls to egla...Eric Engestrom2019-06-226-38/+75
* egl: drop empty eglfallbacks.cEric Engestrom2019-06-225-53/+0
* egl: move fallback calls to eglapi.cEric Engestrom2019-06-222-22/+38
* egl: drop `_eglReturnFalse()` fallbacksEric Engestrom2019-06-221-24/+0
* egl: remove unnecessary eglGetProcAddress() fallbackEric Engestrom2019-06-222-2/+1
* egl: remove NULL assignments after calloc()Eric Engestrom2019-06-221-21/+0
* egl: move bad_param check further upEric Engestrom2019-06-222-6/+8
* egl: add missing #includeEric Engestrom2019-06-191-0/+1
* egl: Don't add hardware device if there is no render node v2.Mathias Fröhlich2019-06-191-2/+2
* egl: compare the whole list of attributesEric Engestrom2019-06-111-1/+1
* egl: Let the caller of dri2_create_drawable decide about loaderPrivate.Mathias Fröhlich2019-06-108-15/+10
* egl/x11: calloc dri2_surf so it's properly zeroedKenneth Graunke2019-06-061-1/+1
* egl: add EGL_platform_device supportEmil Velikov2019-06-0511-11/+549
* egl: keep the software device at the end of the listEmil Velikov2019-06-051-1/+13
* egl/dri: flesh out and use dri2_create_drawable()Emil Velikov2019-06-057-60/+41
* egl: fold X11 attrib handling like other platformsEmil Velikov2019-06-051-34/+11
* egl: remove Options::Platform handlingAdam Jackson2019-06-052-10/+4
* egl/x11: pick the user requested screenAdam Jackson2019-06-051-2/+15
* egl: handle the full attrib list in display::optionsAdam Jackson2019-06-053-11/+55
* egl: flesh out a _eglNumAttribs() helperEmil Velikov2019-06-052-9/+16
* egl: Allow EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY in ES and GLKenneth Graunke2019-05-171-2/+10
* wayland/egl: Ensure correct buffer size when allocatingJonas Ådahl2019-05-141-2/+11
* egl: check if a window/pixmap is already used on surface creationPaulo Zanoni2019-05-141-0/+32
* egl: store the native surface pointer in struct _egl_surfacePaulo Zanoni2019-05-1411-12/+24
* meson: make nm binary optionalDylan Baker2019-05-031-1/+1
* egl: hard-code destroy function instead of passing it around as a pointerEric Engestrom2019-05-021-7/+5
* egl: return correct error code for a case req ver < 3 with forward-compatibleAndrii Simiklit2019-05-011-1/+4
* egl: fixup autotools-specific wordingEric Engestrom2019-04-301-1/+1
* delete autotools input filesEric Engestrom2019-04-291-12/+0
* delete autotools .gitignore filesEric Engestrom2019-04-293-7/+0
* egl/dri2: Mark potentially unused 'display' variable with MAYBE_UNUSEDKristian H. Kristensen2019-04-191-1/+1
* Delete autotoolsDylan Baker2019-04-152-275/+0