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* mesa/glsl: Move string_to_uint_map into the util folderThomas Helland2016-09-125-5/+5
* glsl: Convert glcpp-parse to the util hash tableThomas Helland2016-09-122-21/+35
* glsl: Convert loop analysis to the util hash tableThomas Helland2016-09-122-15/+18
* glsl: Convert varying test to the util hash tableThomas Helland2016-09-121-57/+29
* glsl: Convert output read lowering to the util hash tableThomas Helland2016-09-121-8/+9
* glsl: Convert interface block lowering to the util hash tableThomas Helland2016-09-121-13/+14
* glsl: Convert if lowering to use a setThomas Helland2016-09-121-23/+26
* glsl: Convert linker to the util hash tableThomas Helland2016-09-121-12/+17
* glsl: Convert link_varyings to the util hash tableThomas Helland2016-09-121-25/+33
* glsl: Change link_functions to use a setThomas Helland2016-09-121-13/+15
* glsl: Convert recursion detection to the util hash tableThomas Helland2016-09-121-13/+17
* glsl: Convert constant_expression to the util hash tableThomas Helland2016-09-121-11/+14
* glsl: Convert ast_to_hir to the util hash tableThomas Helland2016-09-121-11/+13
* glsl: Convert ir_clone to the util hash tableThomas Helland2016-09-121-16/+18
* glsl: Convert function inlining to the util hash tableThomas Helland2016-09-121-3/+3
* mesa: Remove prog_hash_table.cThomas Helland2016-09-121-2/+0
* mesa: Remove unused hash table includesThomas Helland2016-09-123-3/+0
* glsl: use hash instead of exec_list in copy propagationTapani Pälli2016-09-091-51/+41
* nir/gcm: Add global value numbering supportJason Ekstrand2016-09-082-6/+25
* nir/gcm: Call nir_metadata_preserveJason Ekstrand2016-09-081-0/+3
* nir/spirv: Refactor variable deocration handlingJason Ekstrand2016-09-081-15/+29
* nir/spirv: Break variable decoration handling into a helperJason Ekstrand2016-09-081-74/+81
* spirv/nir: Implement OpAtomicLoad/Store for shared variablesLionel Landwerlin2016-09-071-1/+34
* nir/spirv: Remove an erroneous "fall through" commentJason Ekstrand2016-09-071-1/+0
* spirv/nir: Add support for OpAtomicLoad/StoreLionel Landwerlin2016-09-071-11/+113
* nir: fix definition of pack_uvec2_to_uintIlia Mirkin2016-09-061-1/+1
* nir/spirv: Use fill_common_atomic_sources for image atomicsJason Ekstrand2016-09-061-56/+43
* nir/spirv: Use the correct sources for CompareExchange on imagesJason Ekstrand2016-09-061-2/+2
* nir/spirv: Swap the argument order for AtomicCompareExchangeJason Ekstrand2016-09-061-2/+2
* glsl: Add positional argument specifiers.Vinson Lee2016-09-061-5/+5
* glsl: Add .gitignore for make check warnings testJason Ekstrand2016-09-061-0/+1
* Android: glsl: add rules to generate ir_expression*.h header filesRob Herring2016-09-063-5/+33
* glsl: Fix locations of variables in patch qualified interface blocks.Kenneth Graunke2016-09-051-2/+4
* nir/tests: Update the CF tests to not assume fake edgesJason Ekstrand2016-09-041-4/+4
* nir: remove unused variableTimothy Arceri2016-09-031-2/+0
* nir: remove some fields from nir_shader_compiler_optionsConnor Abbott2016-09-031-3/+0
* nir: fix bug with moves in nir_opt_remove_phis()Connor Abbott2016-09-031-2/+20
* nir: add nir_after_phis() cursor helperConnor Abbott2016-09-031-5/+14
* glsl: expose max atomic counter/buffer consts for tess in ES 3.2Ilia Mirkin2016-09-031-2/+2
* nir: Remove fake edges in the CF handling codeJason Ekstrand2016-09-021-57/+2
* nir/dead_cf: Don't crash on unreachable after-loop blocksJason Ekstrand2016-09-021-1/+2
* glsl: Only force varyings to be flat when varying packing.Kenneth Graunke2016-09-011-2/+3
* glsl: Reject TCS/TES input arrays not sized to gl_MaxPatchVertices.Kenneth Graunke2016-09-011-1/+14
* mesa: Add some more .gitignoreJason Ekstrand2016-08-311-0/+1
* scons: Fix MinGW cross compilation.Jose Fonseca2016-08-311-21/+25
* glsl: Handle patch qualifier on interface blocks.Kenneth Graunke2016-08-303-0/+16
* glsl: add gl_BoundingBox and associated varying slotsIlia Mirkin2016-08-304-1/+21
* mesa: add scaffolding for OES/EXT_primitive_bounding_boxIlia Mirkin2016-08-302-0/+6
* glsl: Fix gl_program::OutputsWritten computation for dual-source blending.Francisco Jerez2016-08-301-1/+1
* glsl: Fix incorrect hard-coded location of the gl_SecondaryFragColorEXT built...Francisco Jerez2016-08-301-7/+2