index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
about
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
compiler
/
glsl
/
linker.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Move compiler.h and imports.h/c from src/mesa/main into src/util
Marek Olšák
2020-03-27
1
-1
/
+1
*
glsl: fix a memory leak with resource_set
Tapani Pälli
2020-02-13
1
-1
/
+3
*
glsl: Use 'using' to be explicit about visitor overloads
Kristian H. Kristensen
2020-02-04
1
-0
/
+4
*
glsl: call calculate_subroutine_compat() from the nir linker
Timothy Arceri
2020-01-10
1
-2
/
+1
*
glsl: move calculate_subroutine_compat() to shared linker code
Timothy Arceri
2020-01-10
1
-37
/
+1
*
glsl: call uniform resource checks from the nir linker
Timothy Arceri
2020-01-10
1
-1
/
+1
*
glsl: move uniform resource checks into the common linker code
Timothy Arceri
2020-01-10
1
-80
/
+1
*
glsl: call check_subroutine_resources() from the nir linker
Timothy Arceri
2020-01-10
1
-1
/
+1
*
glsl: move check_subroutine_resources() into the shared util code
Timothy Arceri
2020-01-10
1
-15
/
+1
*
glsl: use nir version of check_image_resources() for nir linker
Timothy Arceri
2020-01-07
1
-1
/
+1
*
glsl: use nir linker to link atomics
Timothy Arceri
2020-01-07
1
-2
/
+5
*
glsl: reorder link_and_validate_uniforms() calls
Timothy Arceri
2020-01-07
1
-1
/
+1
*
st/glsl_to_nir: use nir based program resource list builder
Timothy Arceri
2019-12-13
1
-1
/
+5
*
glsl: make use of active_shader_mask when building resource list
Timothy Arceri
2019-12-05
1
-12
/
+1
*
glsl: move calculate_array_size_and_stride() to link_uniforms.cpp
Timothy Arceri
2019-12-05
1
-216
/
+0
*
glsl: handle max uniform limits with lower_const_arrays_to_uniforms
Tapani Pälli
2019-11-28
1
-1
/
+3
*
glsl: Check earlier for MaxTextureImageUnits and MaxImageUniforms
Caio Marcelo de Oliveira Filho
2019-11-11
1
-12
/
+3
*
glsl: Check earlier for MaxShaderStorageBlocks and MaxUniformBlocks
Caio Marcelo de Oliveira Filho
2019-11-11
1
-16
/
+16
*
glsl/linker: pass shader_info to analyze_clip_cull_usage directly
Marek Olšák
2019-11-08
1
-16
/
+9
*
glsl: remove propagate_invariance() call from the linker
Timothy Arceri
2019-10-24
1
-2
/
+0
*
gallium: Plumb through a way to disable GLSL const lowering
Connor Abbott
2019-09-05
1
-1
/
+2
*
util: use standard name for snprintf()
Eric Engestrom
2019-07-19
1
-2
/
+2
*
glsl/linker: Make precision matching optional in intrastage_match
Neil Roberts
2019-06-14
1
-2
/
+11
*
glsl: simplify resource list building code
Timothy Arceri
2019-05-23
1
-77
/
+42
*
glsl/linker: always validate explicit locations for first and last interfaces
Andres Gomez
2019-04-15
1
-8
/
+7
*
glsl: Parse and propagate derivative_group to shader_info
Caio Marcelo de Oliveira Filho
2019-04-08
1
-3
/
+40
*
glsl: Cross validate variable's invariance by explicit invariance only
Danylo Piliaiev
2019-03-21
1
-1
/
+1
*
glsl: rename is_record() -> is_struct()
Timothy Arceri
2019-03-06
1
-1
/
+1
*
nir, glsl: move pixel_center_integer/origin_upper_left to shader_info.fs
Alejandro Piñeiro
2019-02-21
1
-1
/
+3
*
src/compiler: use new hash table and set creation helpers
Caio Marcelo de Oliveira Filho
2019-01-14
1
-7
/
+3
*
glsl/linker: Fix unmatched TCS outputs being reduced to local variable
Danylo Piliaiev
2019-01-09
1
-0
/
+6
*
glsl/linker: complete documentation for assign_attribute_or_color_locations
Andres Gomez
2019-01-04
1
-9
/
+13
*
glsl/linker: validate attribute aliasing before optimizations
Tapani Pälli
2018-10-31
1
-3
/
+28
*
glsl/linker: Fix out variables linking during single stage
Vadym Shovkoplias
2018-10-30
1
-1
/
+2
*
glsl/linker: Change the format of spec quotation
Vadym Shovkoplias
2018-10-16
1
-6
/
+5
*
glsl/linker: Check the subroutine associated functions names
Vadym Shovkoplias
2018-10-04
1
-0
/
+40
*
glsl/linker: Check the invariance of built-in special variables
Vadym Shovkoplias
2018-09-12
1
-0
/
+66
*
Replace uses of _mesa_bitcount with util_bitcount
Dylan Baker
2018-09-07
1
-4
/
+5
*
glsl/linker: Link all out vars from a shader objects on a single stage
vadym.shovkoplias
2018-08-29
1
-0
/
+37
*
glsl: use util_snprintf()
Andres Gomez
2018-08-02
1
-2
/
+3
*
compiler/glsl: refactor empty_uniform_block utilities to linker_util
Alejandro Piñeiro
2018-07-03
1
-17
/
+2
*
compiler/link: move add_program_resource to linker_util
Alejandro Piñeiro
2018-06-21
1
-56
/
+20
*
glsl: fix desktop glsl linking regression
Timothy Arceri
2018-06-19
1
-1
/
+2
*
mesa/util: add allow_glsl_relaxed_es driconfig override
Timothy Arceri
2018-06-19
1
-9
/
+13
*
mesa: Add GL/GLSL plumbing for ARB_fragment_shader_interlock.
Plamena Manolova
2018-06-01
1
-0
/
+8
*
glsl: rename 'interface' var to 'iface' to fix MSVC build
Brian Paul
2018-04-13
1
-7
/
+7
*
mesa: include mtypes.h less
Marek Olšák
2018-04-12
1
-1
/
+2
*
glsl/shader_cache: Allow shader cache usage with transform feedback
Jordan Justen
2018-03-19
1
-10
/
+1
*
glsl/linker: fix bug when checking precision qualifier
Samuel Iglesias Gonsálvez
2018-02-28
1
-8
/
+3
*
glsl/linker: check same name is not used in block and outside
Juan A. Suarez Romero
2018-02-05
1
-23
/
+30
[next]