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path:
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src
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compiler
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glsl
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link_uniforms.cpp
Commit message (
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Author
Age
Files
Lines
*
glsl: don't set uniform block as used when its not
Timothy Arceri
2019-12-05
1
-1
/
+2
*
glsl: move calculate_array_size_and_stride() to link_uniforms.cpp
Timothy Arceri
2019-12-05
1
-0
/
+218
*
glsl: Check earlier for MaxTextureImageUnits and MaxImageUniforms
Caio Marcelo de Oliveira Filho
2019-11-11
1
-0
/
+21
*
glsl: init non-static class member in link uniforms. (v2)
Dave Airlie
2019-05-17
1
-1
/
+2
*
glsl: fix shader_storage_blocks_write_access for SSBO block arrays (v2)
Marek Olšák
2019-04-25
1
-3
/
+19
*
Revert "glsl: fix shader_storage_blocks_write_access for SSBO block arrays"
Marek Olšák
2019-04-10
1
-6
/
+2
*
glsl: fix shader_storage_blocks_write_access for SSBO block arrays
Marek Olšák
2019-04-09
1
-2
/
+6
*
glsl: remember which SSBOs are not read-only and pass it to gallium
Marek Olšák
2019-04-04
1
-0
/
+11
*
glsl: rename is_record() -> is_struct()
Timothy Arceri
2019-03-06
1
-15
/
+15
*
glsl: fix recording of variables for XFB in TCS shaders
Ilia Mirkin
2019-03-04
1
-2
/
+10
*
glsl/link,i965: Make ImageAccess four-state
Jason Ekstrand
2018-08-29
1
-3
/
+5
*
glsl: fix error checking against MAX_UNIFORM_LOCATIONS
Marek Olšák
2018-08-23
1
-2
/
+6
*
compiler/glsl: refactor empty_uniform_block utilities to linker_util
Alejandro Piñeiro
2018-07-03
1
-33
/
+1
*
mesa: include mtypes.h less
Marek Olšák
2018-04-12
1
-1
/
+1
*
mesa: reduce the size of gl_program
Marek Olšák
2018-02-13
1
-5
/
+4
*
main, glsl: Add UniformDataDefaults which stores uniform defaults
Jordan Justen
2017-12-08
1
-0
/
+3
*
glsl: Refactor matrix stride calculation into a utility function
Ian Romanick
2017-11-08
1
-11
/
+46
*
glsl: Remove program_resource_visitor::visit_field(const glsl_struct_field *)
Ian Romanick
2017-11-08
1
-8
/
+0
*
glsl: use the correct parent when allocating program data members
Timothy Arceri
2017-11-09
1
-1
/
+1
*
glsl: drop cache_fallback
Timothy Arceri
2017-11-09
1
-12
/
+3
*
util: move string_to_uint_map to glsl
Emil Velikov
2017-08-29
1
-1
/
+1
*
glsl: pass UseSTD430AsDefaultPacking to where it will be used
Timothy Arceri
2017-08-22
1
-17
/
+33
*
glsl: Track whether uniforms are active per stage
Kenneth Graunke
2017-06-22
1
-0
/
+2
*
glsl: process uniform images declared bindless
Samuel Pitoiset
2017-06-14
1
-9
/
+65
*
glsl: process uniform samplers declared bindless
Samuel Pitoiset
2017-06-14
1
-11
/
+72
*
mesa: add support for glUniformHandleui64*ARB()
Samuel Pitoiset
2017-06-14
1
-0
/
+1
*
glsl: simplify link_assign_uniform_storage() a bit
Samuel Pitoiset
2017-05-16
1
-8
/
+9
*
glsl: order indices for images inside a struct array
Samuel Pitoiset
2017-05-12
1
-11
/
+17
*
glsl: add parcel_out_uniform_storage::set_opaque_indices() helper
Samuel Pitoiset
2017-05-12
1
-54
/
+65
*
glsl: do not count bindless samplers/images when linking uniforms
Samuel Pitoiset
2017-05-06
1
-2
/
+2
*
glsl: make component_slots() returns 2 for samplers/images
Samuel Pitoiset
2017-05-06
1
-2
/
+6
*
glsl: rename image_* qualifiers to memory_*
Samuel Pitoiset
2017-05-04
1
-2
/
+2
*
glsl: Initialize current_var
Matt Turner
2017-04-25
1
-1
/
+1
*
glsl: make use of glsl_type::is_double()
Samuel Pitoiset
2017-04-21
1
-1
/
+1
*
glsl: get rid of values_for_type()
Samuel Pitoiset
2017-04-21
1
-17
/
+2
*
glsl: don't lose uniform values when falling back to full compile
Timothy Arceri
2017-02-17
1
-8
/
+23
*
glsl: make uniform values helper available for use elsewhere
Timothy Arceri
2017-02-17
1
-1
/
+1
*
glsl: fix heap-buffer-overflow
Bartosz Tomczyk
2017-01-31
1
-1
/
+1
*
glsl: add new uniform fields to be used to restore state from cache
Carl Worth
2017-01-31
1
-0
/
+4
*
glsl: store number of explicit uniform loactions in gl_shader_program
Timothy Arceri
2017-01-19
1
-12
/
+7
*
st/mesa/glsl: set num_images directly in shader_info
Timothy Arceri
2017-01-09
1
-1
/
+1
*
st/mesa/glsl: move SamplerTargets to gl_program
Timothy Arceri
2017-01-06
1
-3
/
+4
*
st/mesa/glsl: set SamplersUsed directly in gl_program
Timothy Arceri
2017-01-06
1
-1
/
+2
*
mesa/glsl: set num_textures per stage directly in shader_info
Timothy Arceri
2017-01-06
1
-1
/
+1
*
mesa/glsl: remove hack to reset sampler units to zero
Timothy Arceri
2017-01-06
1
-11
/
+0
*
st/mesa/glsl/i965: move ShaderStorageBlocks to gl_program
Timothy Arceri
2017-01-06
1
-1
/
+2
*
st/mesa/glsl/i965: set num_ssbos directly in shader_info
Timothy Arceri
2017-01-06
1
-1
/
+1
*
st/mesa/glsl/i965: move per stage UniformBlocks to gl_program
Timothy Arceri
2017-01-06
1
-2
/
+2
*
st/mesa/glsl/i965: set num_ubos directly in shader_info
Timothy Arceri
2017-01-06
1
-2
/
+2
*
st/mesa/glsl/i965: move ImageUnits and ImageAccess fields to gl_program
Timothy Arceri
2017-01-06
1
-2
/
+1
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