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* glsl: remove remaining tabs in link_uniform_blocks.cppTimothy Arceri2016-04-061-5/+5
| | | | Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* mesa: remove unused IsShaderStorage fieldTimothy Arceri2016-04-061-1/+0
| | | | Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* glsl: fully split apart buffer block arraysTimothy Arceri2016-04-061-89/+115
| | | | | | | | | | | | With this change we create the UBO and SSBO arrays separately from the beginning rather than putting them into a combined array and splitting it apart later. A bug is with UBO and SSBO stage reference querying is also fixed as we now use the block index to lookup the references in the separate arrays not the combined buffer block array. Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* glsl: copy explicit offset to uniform storageTimothy Arceri2016-03-051-0/+5
| | | | Reviewed-by: Edward O'Callaghan <[email protected]>
* glsl: move to compiler/Emil Velikov2016-01-261-0/+472
Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]>