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authorTimothy Arceri <[email protected]>2016-04-03 15:14:14 +1000
committerTimothy Arceri <[email protected]>2016-04-06 09:56:28 +1000
commit7ef57aa685012102b6f4d6235846f452efce4198 (patch)
tree1dee66d6245bdf98f1154b91e2d38e859b027ef9 /src/compiler/glsl/link_uniform_blocks.cpp
parentf1293b2f9bc3a45c71941931edb5148d7b5f5a27 (diff)
mesa: remove unused IsShaderStorage field
Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
Diffstat (limited to 'src/compiler/glsl/link_uniform_blocks.cpp')
-rw-r--r--src/compiler/glsl/link_uniform_blocks.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/compiler/glsl/link_uniform_blocks.cpp b/src/compiler/glsl/link_uniform_blocks.cpp
index 586363d4f12..48fc63fa926 100644
--- a/src/compiler/glsl/link_uniform_blocks.cpp
+++ b/src/compiler/glsl/link_uniform_blocks.cpp
@@ -261,7 +261,6 @@ process_block_array(struct uniform_block_array_elements *ub_array, char **name,
}
blocks[i].NumUniforms =
(unsigned)(ptrdiff_t)(&variables[parcel->index] - blocks[i].Uniforms);
- blocks[i].IsShaderStorage = b->is_shader_storage;
*block_index = *block_index + 1;
*binding_offset = *binding_offset + 1;