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src
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compiler
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glsl
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glsl_parser_extras.cpp
Commit message (
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Author
Age
Files
Lines
*
glsl: don't limit fp16 lowering to frag
Rob Clark
2020-04-04
1
-1
/
+1
*
glsl: Inline builtins in a separate pass
Neil Roberts
2020-03-24
1
-0
/
+1
*
glsl: Add an IR lowering pass to convert mediump operations to 16-bit
Neil Roberts
2020-03-24
1
-0
/
+5
*
mesa: Extension boilerplate for INTEL_shader_integer_functions2
Ian Romanick
2020-01-23
1
-0
/
+1
*
glsl: delay compilation skip if shader contains an include
Timothy Arceri
2019-11-20
1
-6
/
+40
*
glsl: add can_skip_compile() helper
Timothy Arceri
2019-11-20
1
-10
/
+20
*
glsl: add ARB_shading_language_include support to #line
Timothy Arceri
2019-11-20
1
-5
/
+9
*
glsl: add infrastructure for ARB_shading_language_include
Timothy Arceri
2019-11-20
1
-0
/
+1
*
glsl: Parse `demote` statement
Caio Marcelo de Oliveira Filho
2019-09-30
1
-0
/
+7
*
mesa: Extension boilerplate for EXT_demote_to_helper_invocation
Caio Marcelo de Oliveira Filho
2019-09-30
1
-0
/
+1
*
mesa/compiler: rework tear down of builtin/types
Lionel Landwerlin
2019-08-21
1
-46
/
+0
*
glsl: handle differences between ARB/EXT versions of shader_image_load_store
Pierre-Eric Pelloux-Prayer
2019-08-06
1
-0
/
+1
*
compiler: replace MAYBE_UNUSED with UNUSED
Eric Engestrom
2019-07-31
1
-1
/
+1
*
mesa: extension boilerplate for EXT_texture_shadow_lod
Paulo Zanoni
2019-07-30
1
-0
/
+1
*
glsl: Check order and uniqueness of interlock functions
Caio Marcelo de Oliveira Filho
2019-06-10
1
-0
/
+2
*
glsl: s/GLboolean/bool/ to silence MSVC compiler warning
Brian Paul
2019-05-08
1
-1
/
+1
*
glsl: add scaffolding for EXT_gpu_shader4
Chris Forbes
2019-04-24
1
-0
/
+1
*
compiler/glsl: handle case where we have multiple users for types
Tapani Pälli
2019-04-16
1
-2
/
+18
*
mesa, glsl: add support for EXT_shader_image_load_formatted
Rhys Perry
2019-04-15
1
-0
/
+1
*
glsl: Parse and propagate derivative_group to shader_info
Caio Marcelo de Oliveira Filho
2019-04-08
1
-1
/
+33
*
glsl: Remove redundant conditions when asserting in_qualifier
Caio Marcelo de Oliveira Filho
2019-04-08
1
-5
/
+2
*
mesa: Extension boilerplate for NV_compute_shader_derivatives
Caio Marcelo de Oliveira Filho
2019-04-08
1
-0
/
+1
*
glsl: rename is_record() -> is_struct()
Timothy Arceri
2019-03-06
1
-1
/
+1
*
mesa: Expose EXT_texture_query_lod and add support for its use shaders
Gert Wollny
2019-03-03
1
-0
/
+1
*
glsl: be much more aggressive when skipping shader compilation
Timothy Arceri
2019-01-19
1
-0
/
+9
*
Revert "glsl: be much more aggressive when skipping shader compilation"
Timothy Arceri
2019-01-19
1
-9
/
+0
*
glsl: be much more aggressive when skipping shader compilation
Timothy Arceri
2019-01-19
1
-0
/
+9
*
glsl: don't skip GLSL IR opts on first-time compiles
Timothy Arceri
2019-01-19
1
-15
/
+1
*
mesa: expose AMD_texture_texture4
Marek Olšák
2018-12-04
1
-0
/
+1
*
mesa: Revert INTEL_fragment_shader_ordering support
Matt Turner
2018-12-03
1
-1
/
+0
*
glsl: Add pragma to disable all warnings
Ian Romanick
2018-11-08
1
-5
/
+7
*
mesa/glsl: add support for EXT_shader_implicit_conversions
Erik Faye-Lund
2018-11-02
1
-0
/
+1
*
glsl: add a mechanism to allow layout qualifiers on function params
Timothy Arceri
2018-08-30
1
-0
/
+2
*
mesa: Add GL/GLSL plumbing for INTEL_fragment_shader_ordering
Kevin Rogovin
2018-08-28
1
-0
/
+1
*
mesa: expose AMD_gpu_shader_int64
Marek Olšák
2018-08-24
1
-0
/
+1
*
mesa: add ctx->Const.MaxGeometryShaderInvocations
Marek Olšák
2018-08-23
1
-1
/
+2
*
mesa: Extension boilerplate for INTEL_shader_atomic_float_minmax
Ian Romanick
2018-08-22
1
-0
/
+1
*
mesa: Extension boilerplate for NV_shader_atomic_float
Ian Romanick
2018-08-22
1
-0
/
+1
*
Add NV_fragment_shader_interlock support.
Kevin Rogovin
2018-08-20
1
-0
/
+1
*
glsl: use only copy_propagation_elements
Caio Marcelo de Oliveira Filho
2018-07-27
1
-1
/
+0
*
mesa: Add GL/GLSL plumbing for ARB_fragment_shader_interlock.
Plamena Manolova
2018-06-01
1
-0
/
+13
*
mesa: include mtypes.h less
Marek Olšák
2018-04-12
1
-1
/
+0
*
glsl: fix compat shaders in GLSL 1.40
Timothy Arceri
2018-04-12
1
-0
/
+2
*
glsl: always call do_lower_jumps() after loop unrolling
Timothy Arceri
2018-04-04
1
-0
/
+18
*
glsl: Replace MESA_shader_framebuffer_fetch extension flags with EXT ones.
Francisco Jerez
2018-02-24
1
-0
/
+1
*
glsl: Switch ast_type_qualifier to a 128-bit bitset.
Francisco Jerez
2018-02-24
1
-2
/
+2
*
mesa: implement ARB_compatibility
Marek Olšák
2018-02-23
1
-0
/
+1
*
mesa: add OES_EGL_image_external_essl3 support
Ilia Mirkin
2018-02-06
1
-0
/
+1
*
mesa: change gl_compile_status enums to uppercase
Brian Paul
2018-01-26
1
-7
/
+7
*
glsl: Combine nop-swizzle optimization with swizzle-swizzle optimization
Ian Romanick
2017-11-08
1
-2
/
+1
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