| Commit message (Expand) | Author | Age | Files | Lines |
* | glsl: Treat sampler2DRect and sampler2DRectShadow as reserved in ES2 | zhaowei yuan | 2018-07-09 | 1 | -2/+2 |
* | glsl: Take 'double' as reserved after GLSL ES 1.0 | zhaowei yuan | 2018-06-05 | 1 | -1/+1 |
* | glsl: Allow layout token for EXT_shader_framebuffer_fetch_non_coherent. | Francisco Jerez | 2018-02-24 | 1 | -1/+2 |
* | glsl: Parse 'layout' as a token with advanced blending or bindless | Kenneth Graunke | 2018-02-21 | 1 | -0/+2 |
* | mesa: add OES_EGL_image_external_essl3 support | Ilia Mirkin | 2018-02-06 | 1 | -1/+1 |
* | glsl/parser: Track built-in types using the glsl_type directly | Ian Romanick | 2017-10-30 | 1 | -8/+13 |
* | glsl/parser: Return the glsl_type object from the lexer | Ian Romanick | 2017-10-30 | 1 | -130/+174 |
* | glsl/parser: Allocate identifier inside classify_identifier | Ian Romanick | 2017-10-30 | 1 | -29/+15 |
* | glcpp: Avoid unnecessary call to strlen | Thomas Helland | 2017-09-26 | 1 | -8/+31 |
* | glsl: define YY_NO_INPUT to prevent unused symbol warnings | Matt Turner | 2017-08-29 | 1 | -0/+1 |
* | glsl: Rename [u]int64_t tokens. | Kenneth Graunke | 2017-01-20 | 1 | -2/+2 |
* | glsl/ast/ir: Add 64-bit integer constant support | Dave Airlie | 2017-01-20 | 1 | -6/+21 |
* | glsl: Add basic ARB_gpu_shader_int64 types | Dave Airlie | 2017-01-20 | 1 | -0/+10 |
* | glsl: Parse 0 as a preprocessor INTCONSTANT | Ian Romanick | 2016-11-10 | 1 | -0/+4 |
* | glsl/lexer: use the linear allocator | Marek Olšák | 2016-10-31 | 1 | -8/+8 |
* | mesa: add EXT_texture_cube_map_array support | Ilia Mirkin | 2016-08-28 | 1 | -7/+7 |
* | mesa: Add support for OES_texture_cube_map_array | Ian Romanick | 2016-08-26 | 1 | -7/+7 |
* | glsl: Mark cube map array sampler types as reserved in GLSL ES 3.10 | Ian Romanick | 2016-08-26 | 1 | -4/+4 |
* | glsl: Add extension plumbing for OES/EXT_tessellation_shader. | Kenneth Graunke | 2016-08-08 | 1 | -1/+1 |
* | glsl: resource is a reserved keyword in GLSL 4.20 as well | Dave Airlie | 2016-05-04 | 1 | -1/+1 |
* | glsl: Relax GLSL 1.10 float suffix error to a warning. | Matt Turner | 2016-04-21 | 1 | -2/+2 |
* | glsl: allow usage of the keyword buffer before GLSL 430 / ESSL 310 | Ilia Mirkin | 2016-04-09 | 1 | -1/+1 |
* | mesa: add GL_OES_shader_multisample_interpolation support | Ilia Mirkin | 2016-03-30 | 1 | -1/+1 |
* | glsl: invalidate float suffixes for GLSL 1.10 and GLSL ES 1.00 | Lars Hamre | 2016-03-29 | 1 | -0/+7 |
* | glsl: add OES_texture_buffer and EXT_texture_buffer support | Ilia Mirkin | 2016-03-28 | 1 | -6/+6 |
* | mesa: add GL_OES_gpu_shader5 and GL_EXT_gpu_shader5 support | Ilia Mirkin | 2016-02-27 | 1 | -1/+1 |
* | glsl: replace _strtoui64() with strtoull() for MSVC | Timothy Arceri | 2016-02-13 | 1 | -4/+0 |
* | glsl: move to compiler/ | Emil Velikov | 2016-01-26 | 1 | -0/+635 |