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path: root/src/compiler/glsl/gl_nir_link_uniforms.c
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* glsl/nir: Fill in the Parameters in NIR linkerCaio Marcelo de Oliveira Filho2019-09-101-1/+68
* glsl/nir: Avoid overflow when setting max_uniform_locationCaio Marcelo de Oliveira Filho2019-09-101-1/+2
* nir/linker: Initialize UniformDataDefaults when using SPIR-VArcady Goldmints-Orlov2019-07-121-0/+4
* nir/linker: Fill TOP_LEVEL_ARRAY_SIZE and STRIDEAntia Puentes2019-07-121-3/+25
* nir/linker: Compute the offset for non-trivial uniform types.Antia Puentes2019-07-121-10/+23
* nir/linker: Fill the uniform's BLOCK_INDEXAntia Puentes2019-07-121-1/+22
* nir/linker: update already processed uniforms search for UBOs/SSBOsAlejandro Piñeiro2019-06-301-10/+71
* nir/linker: fill up uniform_storage with explicit dataAlejandro Piñeiro2019-06-301-5/+47
* nir/linker: use only the array element type for array of ssbo/uboAlejandro Piñeiro2019-06-301-2/+42
* nir/linker: fill is_shader_storage for uniformsAlejandro Piñeiro2019-06-301-1/+2
* nir: rename glsl_type_is_struct() -> glsl_type_is_struct_or_ifc()Timothy Arceri2019-03-061-5/+5
* nir: Use a bitfield for image access qualifiersJason Ekstrand2018-08-291-5/+7
* glsl/link,i965: Make ImageAccess four-stateJason Ekstrand2018-08-291-3/+5
* nir/linker: take into account hidden uniformsAlejandro Piñeiro2018-08-131-1/+4
* nir/linker: handle uniforms without explicit locationAlejandro Piñeiro2018-07-031-2/+62
* nir/linker: Set the uniform initial valuesNeil Roberts2018-06-211-0/+1
* nir/linker: Add gl_nir_link_uniforms()Eduardo Lima Mitev2018-06-211-0/+461