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src
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compiler
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glsl
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builtin_functions.cpp
Commit message (
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Author
Age
Files
Lines
*
glsl: don't expose imageAtomicIncWrap for signed image
Pierre-Eric Pelloux-Prayer
2020-07-09
1
-15
/
+29
*
mesa/gles3: add support for GL_EXT_shader_group_vote
Dave Airlie
2020-06-16
1
-1
/
+19
*
glsl: Hard-code noise to zero in builtin_functions.cpp
Jason Ekstrand
2020-04-21
1
-74
/
+23
*
Revert "glsl: Use a simpler formula for tanh"
Kristian H. Kristensen
2020-03-05
1
-10
/
+8
*
glsl: Add built-in functions for INTEL_shader_integer_functions2
Ian Romanick
2020-01-23
1
-0
/
+311
*
glsl: Enable textureSize for samplerExternalOES
Yevhenii Kolesnikov
2019-10-31
1
-0
/
+2
*
glsl/builtin: Add alternate versions of atan using new ops
Neil Roberts
2019-10-12
1
-2
/
+31
*
glsl: Add helperInvocationEXT() builtin
Caio Marcelo de Oliveira Filho
2019-09-30
1
-0
/
+36
*
mesa/compiler: rework tear down of builtin/types
Lionel Landwerlin
2019-08-21
1
-6
/
+14
*
glsl: add EXT_shader_image_load_store new image functions
Pierre-Eric Pelloux-Prayer
2019-08-06
1
-0
/
+12
*
glsl: handle differences between ARB/EXT versions of shader_image_load_store
Pierre-Eric Pelloux-Prayer
2019-08-06
1
-1
/
+13
*
glsl: Add builtin functions for EXT_texture_shadow_lod
Paulo Zanoni
2019-07-30
1
-0
/
+26
*
glsl: Allow _textureCubeArrayShadow function to accept ir_texture_opcode
Paulo Zanoni
2019-07-30
1
-4
/
+19
*
glsl: fix and clean up NV_compute_shader_derivatives support
Marek Olšák
2019-05-02
1
-54
/
+24
*
glsl: handle interactions between EXT_gpu_shader4 and texture extensions
Marek Olšák
2019-04-24
1
-281
/
+354
*
glsl: add texture builtin functions for EXT_gpu_shader4
Marek Olšák
2019-04-24
1
-25
/
+667
*
glsl: add arithmetic builtin functions for EXT_gpu_shader4
Marek Olšák
2019-04-24
1
-13
/
+35
*
glsl: Enable texture builtins for NV_compute_shader_derivatives
Caio Marcelo de Oliveira Filho
2019-04-08
1
-140
/
+153
*
glsl: Enable derivative builtins for NV_compute_shader_derivatives
Caio Marcelo de Oliveira Filho
2019-04-08
1
-9
/
+25
*
glsl: [u/i]mulExtended optimization for GLSL
Sagar Ghuge
2019-03-04
1
-2
/
+30
*
mesa: Expose EXT_texture_query_lod and add support for its use shaders
Gert Wollny
2019-03-03
1
-1
/
+2
*
mesa: expose AMD_texture_texture4
Marek Olšák
2018-12-04
1
-0
/
+10
*
mesa: Revert INTEL_fragment_shader_ordering support
Matt Turner
2018-12-03
1
-17
/
+0
*
mesa: Add GL/GLSL plumbing for INTEL_fragment_shader_ordering
Kevin Rogovin
2018-08-28
1
-0
/
+17
*
mesa: expose AMD_gpu_shader_int64
Marek Olšák
2018-08-24
1
-1
/
+2
*
glsl: Add built-in functions for INTEL_shader_atomic_float_minmax
Ian Romanick
2018-08-22
1
-1
/
+32
*
glsl: Add built-in functions for NV_shader_atomic_float
Ian Romanick
2018-08-22
1
-3
/
+48
*
Add NV_fragment_shader_interlock support.
Kevin Rogovin
2018-08-20
1
-0
/
+18
*
mesa/util: add allow_glsl_relaxed_es driconfig override
Timothy Arceri
2018-06-19
1
-1
/
+2
*
mesa: Add GL/GLSL plumbing for ARB_fragment_shader_interlock.
Plamena Manolova
2018-06-01
1
-0
/
+54
*
mesa: include mtypes.h less
Marek Olšák
2018-04-12
1
-1
/
+1
*
mesa: implement ARB_compatibility
Marek Olšák
2018-02-23
1
-1
/
+1
*
mesa: add OES_EGL_image_external_essl3 support
Ilia Mirkin
2018-02-06
1
-0
/
+17
*
glsl: Remove ir_binop_greater and ir_binop_lequal expressions
Ian Romanick
2017-10-30
1
-7
/
+16
*
glsl: stop cloning builtin fuctions _mesa_glsl_find_builtin_function()
Timothy Arceri
2017-08-11
1
-10
/
+1
*
glsl: update the extensions/functions that are enabled for 460
Samuel Pitoiset
2017-08-07
1
-17
/
+94
*
glsl: check if any of the named builtins are available first
Ilia Mirkin
2017-07-05
1
-2
/
+11
*
glsl: rename image_* qualifiers to memory_*
Samuel Pitoiset
2017-05-04
1
-15
/
+15
*
glsl: implement arb_shader_ballot builtins using intrinsics
Nicolai Hähnle
2017-04-28
1
-3
/
+83
*
glsl: implement arb_shader_group_vote builtins via intrinsics
Nicolai Hähnle
2017-04-28
1
-6
/
+32
*
glsl: make use of glsl_type::is_double()
Samuel Pitoiset
2017-04-21
1
-6
/
+6
*
glsl: use the BA1 macro for textureQueryLevels()
Samuel Pitoiset
2017-04-11
1
-32
/
+33
*
glsl: use the BA1 macro for textureSamples()
Samuel Pitoiset
2017-04-11
1
-9
/
+10
*
glsl: use the BA1 macro for textureCubeArrayShadow()
Samuel Pitoiset
2017-04-11
1
-5
/
+6
*
glsl: add ARB_shader_ballot builtin functions
Nicolai Hähnle
2017-04-05
1
-0
/
+77
*
glsl: use -O1 optimization for builtin_functions.cpp with MinGW
Brian Paul
2017-03-31
1
-0
/
+20
*
glsl: fix clockARB builtin function
Nicolai Hähnle
2017-03-31
1
-1
/
+1
*
glsl: builtin: always return clones of the builtins
Lionel Landwerlin
2017-03-09
1
-5
/
+17
*
glsl: correct compute shader checks for memoryBarrier functions
Marc Di Luzio
2017-02-06
1
-6
/
+12
*
glsl: Implement IEEE-compliant handling of atan2(±∞, ±∞).
Francisco Jerez
2017-01-31
1
-1
/
+21
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