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* v3d: rename vertex shader key (num)_fs_inputs fieldsIago Toral Quiroga2019-10-314-10/+11
* util: rename list_empty() to list_is_empty()Timothy Arceri2019-10-283-4/+4
* v3d: fix empty-body instructionEric Engestrom2019-10-271-1/+1
* Revert "v3d: do not report alpha-test as supported"Erik Faye-Lund2019-10-232-0/+11
* nir/lower_idiv: add new llvm-based pathRhys Perry2019-10-211-1/+1
* broadcom: document known hardware issues for L2T flush commandIago Toral Quiroga2019-10-181-0/+35
* v3d: add new flag dirty TMU cache at v3d_compilerIago Toral Quiroga2019-10-185-0/+12
* v3d: do not report alpha-test as supportedErik Faye-Lund2019-10-172-11/+0
* nir: support feeding state to nir_lower_clip_[vg]sErik Faye-Lund2019-10-171-1/+1
* nir: support lowering clipdist to arraysErik Faye-Lund2019-10-171-2/+3
* nir: allow passing alpha-ref state to lowering-codeErik Faye-Lund2019-10-171-1/+1
* nir: add nir_shader_compiler_options::lower_to_scalarMarek Olšák2019-10-101-0/+1
* v3d: Enable the late algebraic optimizations to get real subs.Eric Anholt2019-09-301-0/+16
* broadcom/genxml: Stop manually scrubbing 'α' -> "alpha"Kenneth Graunke2019-09-231-1/+0
* nir: allow specifying filter callback in lower_alu_to_scalarVasily Khoruzhick2019-09-061-1/+1
* v3d: writes to magic registers aren't RF writes after THRENDJose Maria Casanova Crespo2019-09-051-1/+3
* nir: Fix num_ssbos when lowering atomic countersConnor Abbott2019-09-031-2/+1
* v3d: Use the correct opcodes for signed image min/maxJason Ekstrand2019-08-211-0/+2
* nir: Add explicit signs to image min/max intrinsicsJason Ekstrand2019-08-212-4/+8
* v3d: clamp gl_PointSize to a minimum of 1.0Iago Toral Quiroga2019-08-131-0/+5
* v3d: line length style fixesIago Toral Quiroga2019-08-131-26/+33
* v3d: honor the write mask on store operationsIago Toral Quiroga2019-08-131-85/+120
* v3d: refactor ntq_emit_tmu_general() slightlyIago Toral Quiroga2019-08-131-24/+36
* nir: merge and extend nir_opt_move_comparisons and nir_opt_move_load_uboRhys Perry2019-08-121-1/+1
* v3d: use the GPU to record primitives written to transform feedbackIago Toral Quiroga2019-08-081-0/+10
* v3d: add header guards in v3d_packet_helpers.hIago Toral Quiroga2019-08-081-0/+4
* meson: replace libmesa_util with idep_mesautilEric Engestrom2019-08-032-3/+4
* tree-wide: replace MAYBE_UNUSED with ASSERTEDEric Engestrom2019-07-314-5/+5
* v3d: Introduce a DRM shim for calling out to the simulator.Eric Anholt2019-07-257-0/+779
* v3d: Avoid scheduling an instruction that stalls waiting for SFU retvalJose Maria Casanova Crespo2019-07-221-4/+23
* v3d: add shader-db stat to count SFU stallsJose Maria Casanova Crespo2019-07-225-14/+74
* v3d: Use nir_shader_lower_instructions() for txf_ms lowering.Eric Anholt2019-07-181-26/+16
* v3d: Fix assertion failures in debug builds.Eric Anholt2019-07-181-0/+2
* v3d: emit correct lowering for logic operations with MSAA render targetsIago Toral Quiroga2019-07-181-5/+54
* v3d: handle nir_intrinsic_store_tlb_sample_color_v3dIago Toral Quiroga2019-07-181-20/+44
* v3d: implement per-sample tlb color writesIago Toral Quiroga2019-07-181-30/+44
* v3d: refactor the tlb color write codeIago Toral Quiroga2019-07-181-49/+39
* v3d: move tlb color write emission to a helper functionIago Toral Quiroga2019-07-181-95/+99
* v3d: implement per-sample tlb color readsIago Toral Quiroga2019-07-181-39/+52
* broadcom: Move v3d_get_device_info to commonAndreas Bergmeier2019-07-173-1/+86
* v3d: use inc/dec tmu operation with image atomic sub/add of 1Alejandro Piñeiro2019-07-121-5/+11
* v3d: refactor some code from v3d40_vir_emit_image_load_storeAlejandro Piñeiro2019-07-121-33/+29
* v3d: use inc/dec tmu operation with atomic sub/add of 1Alejandro Piñeiro2019-07-122-6/+30
* v3d: remove redefinition of tmu operations on nir_to_virAlejandro Piñeiro2019-07-121-38/+21
* v3d: tweak initial comment on pack generator scriptAlejandro Piñeiro2019-07-121-1/+1
* v3d: remove unused definitionsIago Toral Quiroga2019-07-121-7/+0
* v3d: move implementation of some intrinsics to separate helpersIago Toral Quiroga2019-07-121-78/+90
* v3d: emit correct lowering for logic ops with RGB10A2 render targetsIago Toral Quiroga2019-07-121-12/+64
* v3d: emit correct lowering for logic ops with integer render targetsIago Toral Quiroga2019-07-122-9/+47
* v3d: add lowering for OpenGL logic operationsIago Toral Quiroga2019-07-124-0/+279