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gallium_va_encpackedheader01
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broadcom
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Author
Age
Files
Lines
*
v3d: Use the symbolic names for wrap modes from the XML.
Eric Anholt
2019-01-27
1
-5
/
+5
*
v3d: Drop maximum number of texture units down to 16.
Eric Anholt
2019-01-27
1
-1
/
+1
*
v3d: Avoid duplicating limits defines between gallium and v3d core.
Eric Anholt
2019-01-27
3
-5
/
+43
*
v3d: Fix overly-large vattr_sizes structs.
Eric Anholt
2019-01-27
1
-2
/
+2
*
v3d: Add support for CS barrier() intrinsics.
Eric Anholt
2019-01-14
3
-0
/
+61
*
v3d: Add support for CS shared variable load/store/atomics.
Eric Anholt
2019-01-14
3
-13
/
+83
*
v3d: Add support for CS workgroup/invocation id intrinsics.
Eric Anholt
2019-01-14
5
-1
/
+67
*
v3d: Add support for shader_image_load_store.
Eric Anholt
2019-01-14
8
-3
/
+652
*
v3d: Add SSBO/atomic counters support.
Eric Anholt
2019-01-14
3
-6
/
+143
*
v3d: Add support for matrix inputs to the FS.
Eric Anholt
2019-01-14
1
-13
/
+14
*
v3d: Fix txf_ms 2D_ARRAY array index.
Eric Anholt
2019-01-14
1
-8
/
+10
*
v3d: Add support for the early_fragment_tests flag.
Eric Anholt
2019-01-14
1
-0
/
+10
*
v3d: Add support for flushing dirty TMU data at job end.
Eric Anholt
2019-01-14
1
-0
/
+23
*
nir: Add nir_lower_tex support for Broadcom's swizzled TG4 results.
Eric Anholt
2019-01-08
1
-0
/
+2
*
v3d: Use the core tex lowering.
Eric Anholt
2019-01-04
3
-123
/
+10
*
v3d: Stop scalarizing our uniform loads.
Eric Anholt
2019-01-04
2
-102
/
+57
*
v3d: Do UBO loads a vector at a time.
Eric Anholt
2019-01-04
2
-35
/
+99
*
v3d: Remove dead switch cases and comments from v3d_nir_lower_io.
Eric Anholt
2019-01-04
1
-8
/
+3
*
v3d: Reinstate the new shader-db output after v3d_compile() refactor.
Eric Anholt
2019-01-04
1
-1
/
+18
*
v3d: Refactor compiler entrypoints.
Eric Anholt
2019-01-02
2
-163
/
+164
*
v3d: Handle dynamically uniform IF statements with uniform control flow.
Eric Anholt
2019-01-02
1
-1
/
+65
*
v3d: Fold comparisons for IF conditions into the flags for the IF.
Eric Anholt
2019-01-02
5
-12
/
+57
*
v3d: Don't try to fold non-SSA-src comparisons into bcsels.
Eric Anholt
2019-01-02
1
-1
/
+17
*
v3d: Move the "Find the ALU instruction generating our bool" out of bcsel.
Eric Anholt
2019-01-02
1
-6
/
+9
*
v3d: Simplify the emission of comparisons for the bcsel optimization.
Eric Anholt
2019-01-02
1
-37
/
+24
*
v3d: Add support for gl_HelperInvocation.
Eric Anholt
2018-12-30
1
-0
/
+8
*
v3d: Add support for textureSize() on MSAA textures.
Eric Anholt
2018-12-30
1
-0
/
+1
*
v3d: Add support for non-constant texture offsets.
Eric Anholt
2018-12-30
1
-8
/
+24
*
v3d: Force sampling from base level for tg4.
Eric Anholt
2018-12-30
1
-3
/
+3
*
v3d: Add a note for a potential performance win on multop/umul24.
Eric Anholt
2018-12-30
1
-0
/
+4
*
v3d: Dead-code eliminate unused flags updates.
Eric Anholt
2018-12-30
1
-4
/
+42
*
v3d: Don't generate temps for comparisons.
Eric Anholt
2018-12-30
1
-12
/
+14
*
v3d: Move "does this instruction have flags" from sched to generic helpers.
Eric Anholt
2018-12-30
6
-55
/
+48
*
v3d: Drop incorrect dependency for flpop.
Eric Anholt
2018-12-30
1
-4
/
+0
*
v3d: Drop unused count_nir_instrs() helper.
Eric Anholt
2018-12-30
1
-18
/
+0
*
v3d: Hook up some shader-db output to GL_ARB_debug_output.
Eric Anholt
2018-12-30
3
-2
/
+43
*
v3d: Add a "precompile" debug flag for shader-db.
Eric Anholt
2018-12-29
2
-0
/
+2
*
v3d: Fix uniform pretty printing assertion failure with branches.
Eric Anholt
2018-12-29
1
-0
/
+3
*
v3d: Drop shadow comparison state from shader variant key.
Eric Anholt
2018-12-20
1
-2
/
+0
*
v3d: Add a fallthrough path for utile load/store of 32 byte lines.
Eric Anholt
2018-12-19
1
-12
/
+16
*
vc4: Move the utile load/store functions to a header for reuse by v3d.
Eric Anholt
2018-12-19
2
-0
/
+223
*
nir/opt_peephole_select: Don't peephole_select expensive math instructions
Ian Romanick
2018-12-17
1
-1
/
+1
*
nir/opt_peephole_select: Don't try to remove flow control around indirect loads
Ian Romanick
2018-12-17
1
-1
/
+1
*
v3d: Fix the argument type for vir_BRANCH().
Eric Anholt
2018-12-17
1
-1
/
+1
*
nir: Add a bool to int32 lowering pass
Jason Ekstrand
2018-12-16
1
-0
/
+2
*
nir: Rename Boolean-related opcodes to include 32 in the name
Jason Ekstrand
2018-12-16
1
-22
/
+22
*
v3d: Use the original bit size when scalarizing uniform loads.
Eric Anholt
2018-12-16
1
-1
/
+2
*
v3d: Drop in a bunch of notes about performance improvement opportunities.
Eric Anholt
2018-12-14
3
-1
/
+61
*
v3d: Do uniform pretty-printing in the QPU dump.
Eric Anholt
2018-12-14
3
-1
/
+62
*
v3d: Move uniform pretty-printing to its own helper function.
Eric Anholt
2018-12-14
2
-71
/
+77
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