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* Delete autotoolsDylan Baker2019-04-154-158/+0
* nir: make nir_const_value scalarKarol Herbst2019-04-141-1/+1
* v3d: Use the new lower_to_scratch implementation for indirects on temps.Eric Anholt2019-04-127-10/+191
* v3d: Detect the correct number of QPUs and use it to fix the spill size.Eric Anholt2019-04-121-0/+3
* v3d: Add missing dumping for the spill offset/size uniforms.Eric Anholt2019-04-121-0/+8
* v3d: Add missing base offset to CS shared memory accesses.Eric Anholt2019-04-121-9/+20
* v3d: Add Compute Shader compilation support.Eric Anholt2019-04-123-4/+44
* v3d: Replace the old shader-db env var output with the ARB_debug_output.Eric Anholt2019-04-123-30/+4
* v3d: Include the number of max temps used in the shader-db output.Eric Anholt2019-04-121-1/+29
* v3d: Add and use a define for the number of channels in a QPU invocation.Eric Anholt2019-04-123-3/+9
* nir/i965/freedreno/vc4: add a bindless bool to type size functionsTimothy Arceri2019-04-121-1/+1
* v3d: Add an optimization pass for redundant flags updates.Eric Anholt2019-04-115-0/+143
* nir: Get rid of global registersJason Ekstrand2019-04-091-1/+0
* v3d: prefer using nir_src_comp_as_int over nir_src_as_const_valueKarol Herbst2019-04-072-11/+8
* v3d: Add some more new packets for V3D 4.x.Eric Anholt2019-04-041-0/+131
* v3d: Bump the maximum texture size to 4k for V3D 4.x.Eric Anholt2019-04-042-3/+4
* v3d: Remove some dead members of struct v3d_compile.Eric Anholt2019-03-211-12/+0
* v3d: Upload all of UBO[0] if any indirect load occurs.Eric Anholt2019-03-213-129/+1
* v3d: Move constant offsets to UBO addresses into the main uniform stream.Eric Anholt2019-03-213-9/+16
* v3d: Rename v3d_tmu_config_data to v3d_unit_data.Eric Anholt2019-03-212-9/+9
* v3d: Fix leak of the mem_ctx after the DAG refactor.Eric Anholt2019-03-121-2/+2
* v3d: Use the DAG datastructure for QPU instruction scheduling.Eric Anholt2019-03-111-114/+72
* v3d: Reuse list_for_each_entry_rev().Eric Anholt2019-03-111-2/+2
* v3d: Include a count of register pressure in the RA failure dumps.Eric Anholt2019-03-061-1/+13
* v3d: Drop the V3D 3.x vpm read dead code elimination.Eric Anholt2019-03-051-33/+2
* v3d: Eliminate the TLB and TLBU files.Eric Anholt2019-03-054-41/+20
* v3d: Use ldunif instructions for uniforms.Eric Anholt2019-03-0511-270/+27
* v3d: Add support for register-allocating a ldunif to a QFILE_TEMP.Eric Anholt2019-03-052-14/+77
* v3d: Drop the old class bits splitting up the accumulators.Eric Anholt2019-03-051-7/+3
* v3d: Add support for vir-to-qpu of ldunif instructions to a temp.Eric Anholt2019-03-051-2/+15
* v3d: Switch implicit uniforms over to being any qinst->uniform != ~0.Eric Anholt2019-03-0510-123/+77
* v3d: Do uniform rematerialization spilling before dropping threadcountEric Anholt2019-03-051-8/+10
* v3d: Fix temporary leaks of temp_registers and when spilling.Eric Anholt2019-03-051-5/+4
* v3d: Move the stores for fixed function VS output reads into NIR.Eric Anholt2019-03-054-195/+334
* v3d: Translate f2i(fround_even) as FTOIN.Eric Anholt2019-03-051-2/+9
* v3d: Stop treating exec masking specially.Eric Anholt2019-03-053-14/+3
* v3d: Restrict live intervals to the blocks reachable from any def.Eric Anholt2019-03-052-4/+43
* v3d: Rematerialize MOVs of uniforms instead of spilling them.Eric Anholt2019-02-252-27/+68
* v3d: Dump the VIR after register spilling if we were forced to.Eric Anholt2019-02-251-0/+10
* v3d: Fix vir_is_raw_mov() for input unpacks.Eric Anholt2019-02-251-0/+7
* v3d: Move i2b and f2b support into emit_comparison.Eric Anholt2019-02-181-13/+12
* v3d: Emit a simpler negate for the iabs implementation.Eric Anholt2019-02-181-2/+1
* v3d: Delay emitting ldvpm on V3D 4.x until it's actually used.Eric Anholt2019-02-181-6/+43
* v3d: Stop tracking num_inputs for VPM loads.Eric Anholt2019-02-184-7/+2
* v3d: Add a function to describe what the c->execute.file check means.Eric Anholt2019-02-182-8/+14
* v3d: Fix the check for "is the last thrsw inside control flow"Eric Anholt2019-02-182-8/+17
* v3d: Fix f2b32 behavior.Eric Anholt2019-02-181-1/+6
* v3d: Kill off vir_PF(), which is hard to use right.Eric Anholt2019-02-183-70/+36
* v3d: Do bool-to-cond for discard_if as well.Eric Anholt2019-02-181-16/+12
* v3d: Refactor bcsel and if condition handling.Eric Anholt2019-02-181-29/+14