index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
about
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
broadcom
Commit message (
Expand
)
Author
Age
Files
Lines
*
nir: Add a face_sysval argument to nir_lower_two_sided_color
Icecream95
2020-07-17
1
-1
/
+1
*
v3d/compiler: Lower geometry output store base into offset src
Neil Roberts
2020-07-16
2
-6
/
+15
*
v3d/compiler: Fix sorting the gs and fs inputs
Neil Roberts
2020-07-08
1
-0
/
+3
*
broadcom/qpu: set VC5_QPU_RADDR_A out of the switch at _pack_branch
Neil Roberts
2020-07-07
1
-5
/
+5
*
v3d: Add a lowering pass for line smoothing
Neil Roberts
2020-07-06
5
-0
/
+174
*
v3d: Handle the line width intrinsics
Neil Roberts
2020-07-06
3
-0
/
+19
*
v3d: Implement the line coord intrinsic
Neil Roberts
2020-07-06
1
-1
/
+8
*
v3d/tex: handle correctly coordinates for cube/cubearrays images
Alejandro Piñeiro
2020-07-03
1
-2
/
+6
*
v3d/compiler: fix image size for 1D arrays
Iago Toral Quiroga
2020-07-01
1
-1
/
+4
*
v3d: Enable PIPE_CAP_TGSI_TEXCOORD.
Eric Anholt
2020-06-29
1
-11
/
+6
*
v3d/compiler: fix spill offset
Iago Toral Quiroga
2020-06-29
1
-1
/
+1
*
v3d: moving v3d simulator to src/broadcom
Alejandro Piñeiro
2020-06-27
9
-3
/
+1339
*
v3d/compiler: don't rewrite unused temporaries to point to NOP register
Iago Toral Quiroga
2020-06-26
1
-8
/
+0
*
v3d: Use stvpmd for non-uniform offsets in GS
Neil Roberts
2020-06-26
1
-1
/
+12
*
v3d: Add missing macro for stvpmd instruction
Neil Roberts
2020-06-26
1
-0
/
+1
*
v3d: Let scheduler know GS doesn’t have shared I/O memory
Neil Roberts
2020-06-22
1
-1
/
+2
*
nir/scheduler: Add an option to specify what stages share memory for I/O
Neil Roberts
2020-06-22
1
-4
/
+14
*
v3d: Remove unused member of v3d_compile
Neil Roberts
2020-06-22
1
-1
/
+0
*
v3d: don't use intr->num_components for non-vectorized intrinsics
Rob Clark
2020-06-16
2
-2
/
+1
*
nir: add callback to nir_remove_dead_variables()
Timothy Arceri
2020-06-03
1
-2
/
+2
*
meson: use gnu_symbol_visibility argument
Dylan Baker
2020-06-01
5
-8
/
+15
*
v3d/tex: use TMUSLOD register if possible
Alejandro Piñeiro
2020-05-11
1
-1
/
+10
*
v3d/tex: set up default values for Configuration Parameter 1 if possible
Alejandro Piñeiro
2020-05-11
1
-1
/
+14
*
v3d/tex: only look up the 2nd texture gather offset for 1d non-arrays
Alejandro Piñeiro
2020-05-11
1
-1
/
+1
*
drm-shim: Let the driver choose to overwrite the first render node.
Eric Anholt
2020-04-23
2
-0
/
+4
*
v3d: support for textureQueryLOD
Alejandro Piñeiro
2020-04-22
1
-26
/
+17
*
v3d/packet: fixing TMU_Config_Parameter_2 definition
Alejandro Piñeiro
2020-04-22
1
-3
/
+3
*
v3d/tex: Configuration Parameter 1 can be only skipped if P2 can be skipped too
Alejandro Piñeiro
2020-04-22
1
-2
/
+9
*
v3d/tex: don't configure tmu config 1 if not needed
Alejandro Piñeiro
2020-04-22
1
-27
/
+66
*
drm-shim: return device platform as specified
Lionel Landwerlin
2020-04-03
2
-0
/
+2
*
meson: inline `inc_common`
Eric Engestrom
2020-03-28
5
-9
/
+9
*
util/ra: spiff out select_reg_callback
Rob Clark
2020-03-10
1
-1
/
+1
*
v3d: Ask the state tracker to lower image accesses off of derefs.
Eric Anholt
2020-02-24
3
-71
/
+48
*
broadcom: Fix implicit declaration of ffs for Android build
Jose Maria Casanova Crespo
2020-02-06
1
-0
/
+1
*
glsl,nir: Switch the enum representing shader image formats to PIPE_FORMAT.
Eric Anholt
2020-02-05
1
-220
/
+63
*
util/hash_table: update users to use new optimal integer hash functions
Anthony Pesch
2020-01-23
1
-13
/
+1
*
nir/lower_atomics_to_ssbo: Also lower barriers
Jason Ekstrand
2020-01-13
1
-1
/
+0
*
nir: Rename nir_intrinsic_barrier to control_barrier
Jason Ekstrand
2020-01-13
1
-1
/
+1
*
nir: Add a new memory_barrier_tcs_patch intrinsic
Jason Ekstrand
2020-01-13
1
-0
/
+1
*
v3d: handle writes to gl_Layer from geometry shaders
Iago Toral Quiroga
2019-12-16
3
-0
/
+53
*
v3d: predicate geometry shader outputs inside non-uniform control flow
Iago Toral Quiroga
2019-12-16
1
-0
/
+15
*
v3d: we always have at least one output segment
Iago Toral Quiroga
2019-12-16
1
-1
/
+1
*
v3d: compute appropriate VPM memory configuration for geometry shader workloads
Iago Toral Quiroga
2019-12-16
2
-0
/
+25
*
v3d: add 1-way SIMD packing definition
Iago Toral Quiroga
2019-12-16
1
-0
/
+1
*
v3d: implement geometry shader instancing
Iago Toral Quiroga
2019-12-16
3
-0
/
+9
*
v3d: fix packet descriptions for geometry and tessellation shaders
Iago Toral Quiroga
2019-12-16
1
-10
/
+30
*
v3d: add initial compiler plumbing for geometry shaders
Iago Toral Quiroga
2019-12-16
5
-79
/
+610
*
v3d: remove unused variable
Iago Toral Quiroga
2019-12-16
1
-4
/
+1
*
v3d: enable debug options for geometry shader dumps
Iago Toral Quiroga
2019-12-16
2
-10
/
+12
*
v3d: add debug assert
Iago Toral Quiroga
2019-12-16
1
-0
/
+1
[next]