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* v3d: Enable PIPE_CAP_TGSI_TEXCOORD.Eric Anholt2020-06-291-11/+6
* v3d/compiler: fix spill offsetIago Toral Quiroga2020-06-291-1/+1
* v3d: moving v3d simulator to src/broadcomAlejandro Piñeiro2020-06-279-3/+1339
* v3d/compiler: don't rewrite unused temporaries to point to NOP registerIago Toral Quiroga2020-06-261-8/+0
* v3d: Use stvpmd for non-uniform offsets in GSNeil Roberts2020-06-261-1/+12
* v3d: Add missing macro for stvpmd instructionNeil Roberts2020-06-261-0/+1
* v3d: Let scheduler know GS doesn’t have shared I/O memoryNeil Roberts2020-06-221-1/+2
* nir/scheduler: Add an option to specify what stages share memory for I/ONeil Roberts2020-06-221-4/+14
* v3d: Remove unused member of v3d_compileNeil Roberts2020-06-221-1/+0
* v3d: don't use intr->num_components for non-vectorized intrinsicsRob Clark2020-06-162-2/+1
* nir: add callback to nir_remove_dead_variables()Timothy Arceri2020-06-031-2/+2
* meson: use gnu_symbol_visibility argumentDylan Baker2020-06-015-8/+15
* v3d/tex: use TMUSLOD register if possibleAlejandro Piñeiro2020-05-111-1/+10
* v3d/tex: set up default values for Configuration Parameter 1 if possibleAlejandro Piñeiro2020-05-111-1/+14
* v3d/tex: only look up the 2nd texture gather offset for 1d non-arraysAlejandro Piñeiro2020-05-111-1/+1
* drm-shim: Let the driver choose to overwrite the first render node.Eric Anholt2020-04-232-0/+4
* v3d: support for textureQueryLODAlejandro Piñeiro2020-04-221-26/+17
* v3d/packet: fixing TMU_Config_Parameter_2 definitionAlejandro Piñeiro2020-04-221-3/+3
* v3d/tex: Configuration Parameter 1 can be only skipped if P2 can be skipped tooAlejandro Piñeiro2020-04-221-2/+9
* v3d/tex: don't configure tmu config 1 if not neededAlejandro Piñeiro2020-04-221-27/+66
* drm-shim: return device platform as specifiedLionel Landwerlin2020-04-032-0/+2
* meson: inline `inc_common`Eric Engestrom2020-03-285-9/+9
* util/ra: spiff out select_reg_callbackRob Clark2020-03-101-1/+1
* v3d: Ask the state tracker to lower image accesses off of derefs.Eric Anholt2020-02-243-71/+48
* broadcom: Fix implicit declaration of ffs for Android buildJose Maria Casanova Crespo2020-02-061-0/+1
* glsl,nir: Switch the enum representing shader image formats to PIPE_FORMAT.Eric Anholt2020-02-051-220/+63
* util/hash_table: update users to use new optimal integer hash functionsAnthony Pesch2020-01-231-13/+1
* nir/lower_atomics_to_ssbo: Also lower barriersJason Ekstrand2020-01-131-1/+0
* nir: Rename nir_intrinsic_barrier to control_barrierJason Ekstrand2020-01-131-1/+1
* nir: Add a new memory_barrier_tcs_patch intrinsicJason Ekstrand2020-01-131-0/+1
* v3d: handle writes to gl_Layer from geometry shadersIago Toral Quiroga2019-12-163-0/+53
* v3d: predicate geometry shader outputs inside non-uniform control flowIago Toral Quiroga2019-12-161-0/+15
* v3d: we always have at least one output segmentIago Toral Quiroga2019-12-161-1/+1
* v3d: compute appropriate VPM memory configuration for geometry shader workloadsIago Toral Quiroga2019-12-162-0/+25
* v3d: add 1-way SIMD packing definitionIago Toral Quiroga2019-12-161-0/+1
* v3d: implement geometry shader instancingIago Toral Quiroga2019-12-163-0/+9
* v3d: fix packet descriptions for geometry and tessellation shadersIago Toral Quiroga2019-12-161-10/+30
* v3d: add initial compiler plumbing for geometry shadersIago Toral Quiroga2019-12-165-79/+610
* v3d: remove unused variableIago Toral Quiroga2019-12-161-4/+1
* v3d: enable debug options for geometry shader dumpsIago Toral Quiroga2019-12-162-10/+12
* v3d: add debug assertIago Toral Quiroga2019-12-161-0/+1
* v3d: add missing plumbing for VPM load instructionsIago Toral Quiroga2019-12-162-0/+7
* meson/broadcom: libbroadcom_cle also needs zlibDylan Baker2019-12-111-1/+1
* meson/broadcom: libbroadcom_cle needs expat headersDylan Baker2019-12-101-1/+1
* nir: Add a scheduler pass to reduce maximum register pressure.Eric Anholt2019-11-251-0/+5
* v3d: adds an extra MOV for any sig.ld*Alejandro Piñeiro2019-11-201-4/+19
* v3d: Fix predication with atomic image operationsJose Maria Casanova Crespo2019-11-201-0/+12
* util: Move gallium's PIPE_FORMAT utils to /util/format/Eric Anholt2019-11-142-2/+2
* v3d: rename vertex shader key (num)_fs_inputs fieldsIago Toral Quiroga2019-10-314-10/+11
* util: rename list_empty() to list_is_empty()Timothy Arceri2019-10-283-4/+4