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Commit message (
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Author
Age
Files
Lines
*
v3d: Add support for gl_HelperInvocation.
Eric Anholt
2018-12-30
1
-0
/
+8
*
v3d: Add support for textureSize() on MSAA textures.
Eric Anholt
2018-12-30
1
-0
/
+1
*
v3d: Add support for non-constant texture offsets.
Eric Anholt
2018-12-30
1
-8
/
+24
*
v3d: Force sampling from base level for tg4.
Eric Anholt
2018-12-30
1
-3
/
+3
*
v3d: Add a note for a potential performance win on multop/umul24.
Eric Anholt
2018-12-30
1
-0
/
+4
*
v3d: Dead-code eliminate unused flags updates.
Eric Anholt
2018-12-30
1
-4
/
+42
*
v3d: Don't generate temps for comparisons.
Eric Anholt
2018-12-30
1
-12
/
+14
*
v3d: Move "does this instruction have flags" from sched to generic helpers.
Eric Anholt
2018-12-30
4
-55
/
+5
*
v3d: Drop incorrect dependency for flpop.
Eric Anholt
2018-12-30
1
-4
/
+0
*
v3d: Drop unused count_nir_instrs() helper.
Eric Anholt
2018-12-30
1
-18
/
+0
*
v3d: Hook up some shader-db output to GL_ARB_debug_output.
Eric Anholt
2018-12-30
3
-2
/
+43
*
v3d: Fix uniform pretty printing assertion failure with branches.
Eric Anholt
2018-12-29
1
-0
/
+3
*
v3d: Drop shadow comparison state from shader variant key.
Eric Anholt
2018-12-20
1
-2
/
+0
*
nir/opt_peephole_select: Don't peephole_select expensive math instructions
Ian Romanick
2018-12-17
1
-1
/
+1
*
nir/opt_peephole_select: Don't try to remove flow control around indirect loads
Ian Romanick
2018-12-17
1
-1
/
+1
*
v3d: Fix the argument type for vir_BRANCH().
Eric Anholt
2018-12-17
1
-1
/
+1
*
nir: Add a bool to int32 lowering pass
Jason Ekstrand
2018-12-16
1
-0
/
+2
*
nir: Rename Boolean-related opcodes to include 32 in the name
Jason Ekstrand
2018-12-16
1
-22
/
+22
*
v3d: Use the original bit size when scalarizing uniform loads.
Eric Anholt
2018-12-16
1
-1
/
+2
*
v3d: Drop in a bunch of notes about performance improvement opportunities.
Eric Anholt
2018-12-14
3
-1
/
+61
*
v3d: Do uniform pretty-printing in the QPU dump.
Eric Anholt
2018-12-14
1
-1
/
+47
*
v3d: Move uniform pretty-printing to its own helper function.
Eric Anholt
2018-12-14
2
-71
/
+77
*
v3d: Avoid assertion failures when removing end-of-shader instructions.
Eric Anholt
2018-12-14
1
-0
/
+6
*
v3d: Make sure that a thrsw doesn't split a multop from its umul24.
Eric Anholt
2018-12-14
1
-0
/
+1
*
v3d: Fix a leak of the disassembled instruction string during debug dumps.
Eric Anholt
2018-12-07
1
-0
/
+1
*
v3d: Add VIR dumping of TMU config p0/p1.
Eric Anholt
2018-12-07
2
-0
/
+27
*
v3d: Simplify VIR uniform dumping using a temporary.
Eric Anholt
2018-12-07
1
-19
/
+10
*
v3d: Garbage collect unused uniforms code.
Eric Anholt
2018-12-07
1
-2
/
+0
*
v3d: Return the right gl_SampleMaskIn[] value.
Eric Anholt
2018-12-07
2
-3
/
+1
*
v3d: Fix a comment typo
Eric Anholt
2018-12-07
1
-1
/
+1
*
v3d: Convert to using nir_src_as_uint() from const_value derefs.
Eric Anholt
2018-12-07
1
-14
/
+10
*
v3d: Use combined input/output segments.
Eric Anholt
2018-12-07
3
-1
/
+34
*
nir: Make boolean conversions sized just like the others
Jason Ekstrand
2018-12-05
1
-4
/
+4
*
nir: Make nir_lower_clip_vs optionally work with variables.
Kenneth Graunke
2018-11-19
1
-1
/
+2
*
v3d: Don't try to set PF flags on a LDTMU operation
Eric Anholt
2018-11-15
1
-0
/
+6
*
v3d: Update the TLB config for depth writes on V3D 4.2.
Eric Anholt
2018-11-01
1
-8
/
+22
*
v3d: Use nir_remove_unused_io_vars to handle binner shader output DCE
Eric Anholt
2018-10-30
2
-45
/
+13
*
v3d: Only add output slot tracking for the current varying slot.
Eric Anholt
2018-10-30
1
-1
/
+1
*
v3d: Use nir_lower_io_to_scalar_early to DCE unused VS input components.
Eric Anholt
2018-10-30
1
-0
/
+16
*
v3d: Don't rely on sorting input vars for VPM read setup.
Eric Anholt
2018-10-30
1
-28
/
+20
*
v3d: Split out NIR input setup between FS and VPM.
Eric Anholt
2018-10-30
1
-47
/
+80
*
util: use C99 declaration in the for-loop hash_table_foreach() macro
Eric Engestrom
2018-10-25
2
-3
/
+0
*
v3d: Add support for hardware pack/unpack of half floats.
Eric Anholt
2018-10-15
1
-0
/
+16
*
v3d: Fix setup of the VCM cache size.
Eric Anholt
2018-09-07
1
-1
/
+2
*
v3d: Emit the VCM_CACHE_SIZE packet.
Eric Anholt
2018-08-06
2
-1
/
+22
*
v3d: Avoid spilling that breaks the r5 usage after a ldvary.
Eric Anholt
2018-08-06
1
-0
/
+9
*
v3d: Make sure that QPU instruction-has-a-dest matches VIR.
Eric Anholt
2018-08-06
2
-1
/
+11
*
v3d: Wait for TMU writes to complete before continuing after a spill.
Eric Anholt
2018-08-06
1
-1
/
+6
*
v3d: Make sure we don't emit a thrsw before the last one finished.
Eric Anholt
2018-08-06
1
-2
/
+13
*
v3d: Add some debug code for forcing register spilling.
Eric Anholt
2018-08-06
1
-0
/
+14
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