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path: root/src/broadcom/compiler/vir.c
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* v3d: Reinstate the new shader-db output after v3d_compile() refactor.Eric Anholt2019-01-041-1/+18
* v3d: Refactor compiler entrypoints.Eric Anholt2019-01-021-144/+155
* v3d: Fold comparisons for IF conditions into the flags for the IF.Eric Anholt2019-01-021-0/+11
* v3d: Move "does this instruction have flags" from sched to generic helpers.Eric Anholt2018-12-301-11/+0
* v3d: Hook up some shader-db output to GL_ARB_debug_output.Eric Anholt2018-12-301-0/+29
* nir: Add a bool to int32 lowering passJason Ekstrand2018-12-161-0/+2
* v3d: Use combined input/output segments.Eric Anholt2018-12-071-0/+8
* nir: Make nir_lower_clip_vs optionally work with variables.Kenneth Graunke2018-11-191-1/+2
* v3d: Don't try to set PF flags on a LDTMU operationEric Anholt2018-11-151-0/+6
* v3d: Use nir_remove_unused_io_vars to handle binner shader output DCEEric Anholt2018-10-301-3/+13
* v3d: Use nir_lower_io_to_scalar_early to DCE unused VS input components.Eric Anholt2018-10-301-0/+16
* v3d: Fix setup of the VCM cache size.Eric Anholt2018-09-071-1/+2
* v3d: Emit the VCM_CACHE_SIZE packet.Eric Anholt2018-08-061-1/+19
* v3d: Make sure that QPU instruction-has-a-dest matches VIR.Eric Anholt2018-08-061-0/+10
* v3d: Add support for the TMUWT instruction.Eric Anholt2018-07-311-0/+6
* v3d: Implement a small immediates optimization, based on VC4's.Eric Anholt2018-07-231-0/+1
* v3d: Return an invalid src number if asked for a missing implicit uniform.Eric Anholt2018-07-231-0/+2
* v3d: Update an XXX comment for a path we handled in HW on V3D 4.x.Eric Anholt2018-07-231-1/+1
* v3d: Switch to using the new SFU instructions on V3D 4.x.Eric Anholt2018-07-231-1/+13
* v3d: Implement noperspective varyings on V3D 4.x.Eric Anholt2018-07-091-0/+3
* v3d: Implement ALPHA_TO_COVERAGE.Eric Anholt2018-06-201-1/+2
* v3d: Fix shaders using pixel center W but no varyings.Eric Anholt2018-06-151-1/+1
* broadcom/vc5: Add support for centroid varyings.Eric Anholt2018-04-261-0/+4
* broadcom/vc5: Account for InstanceID/VertexID in VPM segment size.Eric Anholt2018-03-221-4/+9
* broadcom/vc5: Fix up the NIR types of FS outputs generated by NIR-to-TGSI.Eric Anholt2018-03-211-0/+33
* broadcom/vc5: Don't annotate dumps with stale live intervals.Eric Anholt2018-03-191-0/+3
* broadcom/vc5: Add support for register spilling.Eric Anholt2018-03-191-0/+8
* broadcom/vc5: Remove redundant last_inst lookup.Eric Anholt2018-03-191-1/+0
* broadcom/vc5: Add cursors to the compiler infrastructure, like NIR's.Eric Anholt2018-03-191-2/+27
* broadcom/vc5: Add support for loading varyings in V3D 4.1.Eric Anholt2018-01-121-1/+1
* broadcom/vc5: Add compiler support for V3D 4.x texturing.Eric Anholt2018-01-121-1/+4
* broadcom/vc5: Use THRSW to enable multi-threaded shaders.Eric Anholt2018-01-121-1/+5
* broadcom/vc5: Implement GFXH-1684 workaround.Eric Anholt2018-01-121-0/+1
* broadcom/vc5: Use the new LDVPM/STVPM opcodes on V3D 4.1.Eric Anholt2018-01-121-4/+3
* broadcom/vc5: Add support for V3Dv4 signal bits.Eric Anholt2018-01-121-3/+11
* broadcom/vc5: Emit flat shade flags for varying components > 24.Eric Anholt2018-01-031-2/+6
* broadcom/vc5: Emit proper flatshading code for glShadeModel(GL_FLAT).Eric Anholt2018-01-031-2/+0
* broadcom/vc5: Enable NIR txd lowering on all txd instructions.Eric Anholt2017-12-141-0/+1
* broadcom/vc5: Add lowering for txf_ms to a txf on a 2x2-scaled texture.Eric Anholt2017-10-301-0/+1
* broadcom/vc5: Add PIPE_TEX_WRAP_CLAMP support for linear-filtered textures.Eric Anholt2017-10-301-0/+7
* nir: Get rid of nir_shader::stageJason Ekstrand2017-10-201-1/+1
* broadcom/vc5: Fix handling of interp qualifiers on builtin color inputs.Eric Anholt2017-10-101-14/+4
* broadcom/compiler: Set up passthrough Z when doing FS discards.Eric Anholt2017-10-101-2/+3
* broadcom: Add VC5 NIR compiler.Eric Anholt2017-10-101-0/+907