Commit message (Expand) | Author | Age | Files | Lines | |
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* | v3d: Use the original bit size when scalarizing uniform loads. | Eric Anholt | 2018-12-16 | 1 | -1/+2 |
* | v3d: Use nir_remove_unused_io_vars to handle binner shader output DCE | Eric Anholt | 2018-10-30 | 1 | -42/+0 |
* | broadcom: Add VC5 NIR compiler. | Eric Anholt | 2017-10-10 | 1 | -0/+176 |