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path: root/src/broadcom/compiler/nir_to_vir.c
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* v3d: Re-add support for memory_barrier_shared.Eric Anholt2019-04-261-0/+1
* v3d: Add a note about i/o indirection for future performance work.Eric Anholt2019-04-261-0/+7
* v3d: Fix atomic cmpxchg in shaders on hardware.Eric Anholt2019-04-181-3/+13
* v3d: Always set up the qregs for CSD payload.Eric Anholt2019-04-161-10/+2
* nir: make nir_const_value scalarKarol Herbst2019-04-141-1/+1
* v3d: Use the new lower_to_scratch implementation for indirects on temps.Eric Anholt2019-04-121-9/+25
* v3d: Add missing base offset to CS shared memory accesses.Eric Anholt2019-04-121-9/+20
* v3d: Add Compute Shader compilation support.Eric Anholt2019-04-121-1/+7
* nir: Get rid of global registersJason Ekstrand2019-04-091-1/+0
* v3d: Upload all of UBO[0] if any indirect load occurs.Eric Anholt2019-03-211-64/+1
* v3d: Move constant offsets to UBO addresses into the main uniform stream.Eric Anholt2019-03-211-8/+12
* v3d: Eliminate the TLB and TLBU files.Eric Anholt2019-03-051-14/+13
* v3d: Use ldunif instructions for uniforms.Eric Anholt2019-03-051-4/+3
* v3d: Switch implicit uniforms over to being any qinst->uniform != ~0.Eric Anholt2019-03-051-16/+22
* v3d: Move the stores for fixed function VS output reads into NIR.Eric Anholt2019-03-051-174/+61
* v3d: Translate f2i(fround_even) as FTOIN.Eric Anholt2019-03-051-2/+9
* v3d: Stop treating exec masking specially.Eric Anholt2019-03-051-1/+0
* v3d: Dump the VIR after register spilling if we were forced to.Eric Anholt2019-02-251-0/+10
* v3d: Move i2b and f2b support into emit_comparison.Eric Anholt2019-02-181-13/+12
* v3d: Emit a simpler negate for the iabs implementation.Eric Anholt2019-02-181-2/+1
* v3d: Delay emitting ldvpm on V3D 4.x until it's actually used.Eric Anholt2019-02-181-6/+43
* v3d: Stop tracking num_inputs for VPM loads.Eric Anholt2019-02-181-2/+0
* v3d: Add a function to describe what the c->execute.file check means.Eric Anholt2019-02-181-8/+8
* v3d: Fix the check for "is the last thrsw inside control flow"Eric Anholt2019-02-181-8/+16
* v3d: Fix f2b32 behavior.Eric Anholt2019-02-181-1/+6
* v3d: Kill off vir_PF(), which is hard to use right.Eric Anholt2019-02-181-23/+36
* v3d: Do bool-to-cond for discard_if as well.Eric Anholt2019-02-181-16/+12
* v3d: Refactor bcsel and if condition handling.Eric Anholt2019-02-181-29/+14
* v3d: Add a helper function for getting a nop register.Eric Anholt2019-02-181-10/+9
* v3d: Drop our hand-lowered nir_op_ffract.Eric Anholt2019-02-181-3/+1
* v3d: Drop a perf note about merging unpack_half_*, which has been implemented.Eric Anholt2019-02-181-3/+0
* v3d: Use the early_fragment_tests flag for the shader's disable-EZ field.Eric Anholt2019-02-181-0/+3
* v3d: Use the NIR lowering for isign instead of rolling our own.Eric Anholt2019-02-141-16/+1
* v3d: Store the actual mask of color buffers present in the key.Eric Anholt2019-02-051-4/+4
* v3d: Add support for CS barrier() intrinsics.Eric Anholt2019-01-141-0/+50
* v3d: Add support for CS shared variable load/store/atomics.Eric Anholt2019-01-141-13/+73
* v3d: Add support for CS workgroup/invocation id intrinsics.Eric Anholt2019-01-141-1/+53
* v3d: Add support for shader_image_load_store.Eric Anholt2019-01-141-0/+48
* v3d: Add SSBO/atomic counters support.Eric Anholt2019-01-141-6/+129
* v3d: Add support for matrix inputs to the FS.Eric Anholt2019-01-141-13/+14
* v3d: Stop scalarizing our uniform loads.Eric Anholt2019-01-041-56/+46
* v3d: Do UBO loads a vector at a time.Eric Anholt2019-01-041-35/+89
* v3d: Handle dynamically uniform IF statements with uniform control flow.Eric Anholt2019-01-021-1/+65
* v3d: Fold comparisons for IF conditions into the flags for the IF.Eric Anholt2019-01-021-12/+26
* v3d: Don't try to fold non-SSA-src comparisons into bcsels.Eric Anholt2019-01-021-1/+17
* v3d: Move the "Find the ALU instruction generating our bool" out of bcsel.Eric Anholt2019-01-021-6/+9
* v3d: Simplify the emission of comparisons for the bcsel optimization.Eric Anholt2019-01-021-37/+24
* v3d: Add support for gl_HelperInvocation.Eric Anholt2018-12-301-0/+8
* v3d: Add support for textureSize() on MSAA textures.Eric Anholt2018-12-301-0/+1
* v3d: Don't generate temps for comparisons.Eric Anholt2018-12-301-12/+14