Commit message (Expand) | Author | Age | Files | Lines | |
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* | v3d: add initial compiler plumbing for geometry shaders | Iago Toral Quiroga | 2019-12-16 | 1 | -1/+4 |
* | v3d: rename vertex shader key (num)_fs_inputs fields | Iago Toral Quiroga | 2019-10-31 | 1 | -0/+1 |
* | v3d: Add and use a define for the number of channels in a QPU invocation. | Eric Anholt | 2019-04-12 | 1 | -0/+5 |
* | v3d: Bump the maximum texture size to 4k for V3D 4.x. | Eric Anholt | 2019-04-04 | 1 | -1/+2 |
* | v3d: Drop maximum number of texture units down to 16. | Eric Anholt | 2019-01-27 | 1 | -1/+1 |
* | v3d: Avoid duplicating limits defines between gallium and v3d core. | Eric Anholt | 2019-01-27 | 1 | -0/+41 |