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* radv: fix allocating number of user sgprs if streamout is usedSamuel Pitoiset2019-09-131-1/+1
* ac: replace HAVE_LLVM with LLVM_VERSION_MAJOR for atomic-optimizationsMarek Olšák2019-09-111-1/+1
* radv/gfx10: declare a LDS symbol for the NGG emit spaceSamuel Pitoiset2019-09-103-32/+19
* radv: calculate GFX9 GS and GFX10 NGG states before compiling shader variantsSamuel Pitoiset2019-09-101-35/+48
* radv: store the ESGS ring size as part of gfx10_ngg_infoSamuel Pitoiset2019-09-102-1/+3
* radv: store GFX10 NGG state as part of the shader infoSamuel Pitoiset2019-09-102-44/+46
* radv: store GFX9 GS state as part of the shader infoSamuel Pitoiset2019-09-102-31/+33
* radv: fill shader info for all stages in the pipelineSamuel Pitoiset2019-09-104-20/+130
* radv: do not pass all compiler options to the shader info passSamuel Pitoiset2019-09-103-28/+33
* radeonsi: move texture storage allocation outside of radeonsiMarek Olšák2019-09-092-2/+65
* radeonsi: move HTILE allocation outside of radeonsiMarek Olšák2019-09-092-3/+11
* ac/surface: add RADEON_SURF_NO_FMASKMarek Olšák2019-09-092-4/+8
* radeonsi/gfx10: fix wave occupancy computationsMarek Olšák2019-09-093-7/+24
* ac: use fma on gfx10Marek Olšák2019-09-092-1/+9
* ac: enable LLVM atomic optimizationsMarek Olšák2019-09-091-1/+9
* radv: add support for vk_x11_override_min_image_countEric Engestrom2019-09-061-0/+1
* amd: move adaptive sync to performance section, as it is defined in xmlpoolEric Engestrom2019-09-061-1/+1
* amd: replace major llvm version checks with LLVM_VERSION_MAJOREric Engestrom2019-09-066-20/+26
* radv/gfx10: determine the number of vertices per primitive for TESSamuel Pitoiset2019-09-061-1/+16
* radv/gfx10: make use the output usage mask when exporting NGG GS paramsSamuel Pitoiset2019-09-061-3/+8
* radv/gfx10: account for the subpass view for the NGG GS storageSamuel Pitoiset2019-09-061-0/+3
* radv: calculate esgs_itemsize in the shader info passSamuel Pitoiset2019-09-062-14/+20
* radv: calculate the GSVS vertex size in the shader info passSamuel Pitoiset2019-09-062-15/+11
* radv: gather primitive ID in the shader info passSamuel Pitoiset2019-09-062-3/+17
* radv: gather layer in the shader info passSamuel Pitoiset2019-09-062-10/+20
* radv: gather viewport in the shader info passSamuel Pitoiset2019-09-062-8/+3
* radv: gather pointsize in the shader info passSamuel Pitoiset2019-09-062-8/+3
* radv: gather clip/cull distances in the shader info passSamuel Pitoiset2019-09-062-21/+25
* radv: move ac_fill_shader_info() to radv_nir_shader_info_pass()Samuel Pitoiset2019-09-062-45/+38
* radv: merge radv_shader_variant_info into radv_shader_infoSamuel Pitoiset2019-09-066-293/+275
* radv/gfx10: always set ballot_mask_bits to 64Samuel Pitoiset2019-09-061-2/+1
* nir: allow specifying filter callback in lower_alu_to_scalarVasily Khoruzhick2019-09-061-1/+1
* radv: Call nir_propagate_invariant()Connor Abbott2019-09-051-0/+2
* ac/nir: Enable nir_opt_large_constantsConnor Abbott2019-09-051-0/+7
* ac/nir: Support load_constant intrinsicsConnor Abbott2019-09-051-0/+55
* radv/radeonsi: Don't count read-only data when reporting code sizeConnor Abbott2019-09-055-3/+13
* ac/nir: Fix gather4 integer wa with unnormalized coordinatesConnor Abbott2019-09-031-4/+26
* ac/nir: Rewrite gather4 integer workaround based on radeonsiConnor Abbott2019-09-031-65/+85
* radv: keep a pointer to a NIR shader into radv_shader_contextSamuel Pitoiset2019-08-301-36/+24
* radv: move setting can_discard to ac_fill_shader_info()Samuel Pitoiset2019-08-301-1/+1
* radv: replace ac_nir_build_if by ac_build_ifccSamuel Pitoiset2019-08-301-107/+13
* radv: remove radv_init_llvm_target() helperSamuel Pitoiset2019-08-301-33/+1
* radv: remove useless ac_llvm_util.h include from the WSI codeSamuel Pitoiset2019-08-301-1/+0
* radv: remove unused shader_info parameter in ac_compile_llvm_module()Samuel Pitoiset2019-08-301-3/+2
* radv: remove some unused fields from radv_shader_contextSamuel Pitoiset2019-08-301-2/+0
* radv: move lowering PS inputs/outputs at the right placeSamuel Pitoiset2019-08-303-5/+8
* radv: gather info about PS inputs in the shader info passSamuel Pitoiset2019-08-304-74/+53
* ac: drop now useless lookup_interp_param from ABISamuel Pitoiset2019-08-303-39/+32
* ac: import linear/perspective PS input parameters from radv/radeonsiSamuel Pitoiset2019-08-302-17/+23
* radv/gfx10: compute the LDS size for exporting PrimID for VSSamuel Pitoiset2019-08-291-0/+9