index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
about
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
amd
/
vulkan
/
radv_pipeline.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
radv: merge radv_shader_variant_info into radv_shader_info
Samuel Pitoiset
2019-09-06
1
-61
/
+61
*
radv/radeonsi: Don't count read-only data when reporting code size
Connor Abbott
2019-09-05
1
-1
/
+1
*
radv: move lowering PS inputs/outputs at the right place
Samuel Pitoiset
2019-08-30
1
-0
/
+3
*
radv: gather info about PS inputs in the shader info pass
Samuel Pitoiset
2019-08-30
1
-5
/
+5
*
radv/gfx10: compute the LDS size for exporting PrimID for VS
Samuel Pitoiset
2019-08-29
1
-0
/
+9
*
ac: add rbplus_allowed to ac_gpu_info
Samuel Pitoiset
2019-08-27
1
-1
/
+1
*
ac: add has_gfx9_scissor_bug to ac_gpu_info
Samuel Pitoiset
2019-08-27
1
-1
/
+1
*
ac: add has_rbplus to ac_gpu_info
Samuel Pitoiset
2019-08-27
1
-3
/
+3
*
ac: add has_distributed_tess to ac_gpu_info
Samuel Pitoiset
2019-08-27
1
-2
/
+2
*
radv/gfx10: do not use NGG with NAVI14
Samuel Pitoiset
2019-08-23
1
-0
/
+1
*
radv: Disable NGG for geometry shaders.
Bas Nieuwenhuizen
2019-08-22
1
-0
/
+20
*
radv: Emit VGT_GS_ONCHIP_CNTL for tess on GFX10.
Bas Nieuwenhuizen
2019-08-21
1
-0
/
+8
*
radv: Implement radv_GetPipelineExecutableStatisticsKHR.
Bas Nieuwenhuizen
2019-08-12
1
-0
/
+103
*
radv: Implement radv_GetPipelineExecutableInternalRepresentationsKHR.
Bas Nieuwenhuizen
2019-08-12
1
-5
/
+104
*
radv: Implement radv_GetPipelineExecutablePropertiesKHR.
Bas Nieuwenhuizen
2019-08-12
1
-0
/
+111
*
radv: Keep shader info when needed.
Bas Nieuwenhuizen
2019-08-12
1
-9
/
+17
*
radv: Use string for nir dumping.
Bas Nieuwenhuizen
2019-08-12
1
-2
/
+1
*
radv: Hash Wave32 settings in shader key.
Bas Nieuwenhuizen
2019-08-12
1
-0
/
+6
*
radv: Put wave size in shader options/info.
Bas Nieuwenhuizen
2019-08-12
1
-6
/
+22
*
radv: Avoid VEGA/RAVEN scissor bug in binning.
Bas Nieuwenhuizen
2019-08-08
1
-1
/
+2
*
radv: Avoid binning RAVEN hangs.
Bas Nieuwenhuizen
2019-08-08
1
-1
/
+2
*
radv: Do non-uniform lowering before bool lowering.
Bas Nieuwenhuizen
2019-08-06
1
-1
/
+1
*
radv/gfx10: add Wave32 support for vertex, tessellation and geometry shaders
Samuel Pitoiset
2019-08-02
1
-1
/
+9
*
radv/gfx10: add Wave32 support for fragment shaders
Samuel Pitoiset
2019-08-02
1
-1
/
+2
*
radv/gfx10: implement a GE bug workaround
Samuel Pitoiset
2019-07-31
1
-4
/
+23
*
radv/gfx10: remove an obsolete VGT_REUSE_OFF workaround
Samuel Pitoiset
2019-07-31
1
-6
/
+0
*
radv/gfx10: implement a bug workaround for GE_PC_ALLOC
Samuel Pitoiset
2019-07-31
1
-17
/
+0
*
radv/gfx10: add Wave32 support for compute shaders
Samuel Pitoiset
2019-07-31
1
-1
/
+2
*
radv/gfx10: only compile the GS copy shader on-demand
Samuel Pitoiset
2019-07-30
1
-1
/
+2
*
radv/gfx10: do not enable NGG if a pipeline uses XFB
Samuel Pitoiset
2019-07-24
1
-0
/
+27
*
radv/gfx10: Implement bin size calculation.
Bas Nieuwenhuizen
2019-07-23
1
-2
/
+112
*
radv/gfx9: Select between depth/color bins based on area.
Bas Nieuwenhuizen
2019-07-23
1
-2
/
+2
*
radv: Generalize binning settings.
Bas Nieuwenhuizen
2019-07-23
1
-10
/
+2
*
radv/gfx10: Use new scan converter.
Bas Nieuwenhuizen
2019-07-23
1
-9
/
+51
*
radv: Set FLUSH_ON_BINNING_TRANSITION.
Bas Nieuwenhuizen
2019-07-23
1
-10
/
+2
*
radv/gfx10: set BREAK_WAVE_AT_EOI if TES or GS enable the primitive ID
Samuel Pitoiset
2019-07-18
1
-0
/
+8
*
radv/gfx10: move emitting VGT_PRIMITIVEID_EN into the NGG path
Samuel Pitoiset
2019-07-18
1
-6
/
+11
*
radv: fix VGT_GS_MODE if VS uses the primitive ID
Samuel Pitoiset
2019-07-18
1
-5
/
+5
*
radv: use correct register setter for ngg hw addr
Dave Airlie
2019-07-18
1
-1
/
+1
*
radv: add an option for disabling NGG on GFX10
Samuel Pitoiset
2019-07-17
1
-1
/
+4
*
radv/gfx10: implement VK_EXT_post_depth_coverage
Samuel Pitoiset
2019-07-17
1
-0
/
+1
*
radv/gfx10: fallback to the legacy path if tess and extreme geometry
Samuel Pitoiset
2019-07-17
1
-0
/
+12
*
radv/gfx10: always build the GS copy shader but uses it on-demand
Samuel Pitoiset
2019-07-17
1
-3
/
+18
*
radv/gfx10: support pixel shaders without exports
Samuel Pitoiset
2019-07-16
1
-1
/
+7
*
radv/gfx10: emit GE_PC_ALLOC
Samuel Pitoiset
2019-07-12
1
-0
/
+17
*
radv/gfx10: enable vertex shaders without export parameters
Samuel Pitoiset
2019-07-12
1
-3
/
+15
*
radv/gfx10: launch 2 compute waves per CU before going onto the next CU
Samuel Pitoiset
2019-07-12
1
-4
/
+9
*
radv: use ac_get_compute_resource_limits()
Samuel Pitoiset
2019-07-12
1
-17
/
+6
*
radv/gfx10: fix wrong emission of GE_CNTL
Samuel Pitoiset
2019-07-12
1
-1
/
+1
*
radv: only enable the GS copy shader stage if GS is enabled
Samuel Pitoiset
2019-07-11
1
-1
/
+1
[next]