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path: root/src/amd/vulkan/radv_meta_resolve_cs.c
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* nir: Embed the shader_info in the nir_shader againJason Ekstrand2017-05-091-7/+7
* radv: set base/ranges for push constant loads.Dave Airlie2017-05-081-0/+4
* radv: add subpass resolve compute pathDave Airlie2017-05-071-0/+93
* radv/resolve: split resolve emission out for computeDave Airlie2017-05-071-63/+78
* radv/meta: split out core part of resolve shaderDave Airlie2017-05-071-113/+5
* radv/meta: add srgb conversion to end of resolve shader.Dave Airlie2017-05-071-5/+53
* radv: move some image info into a separate struct.Dave Airlie2017-05-031-1/+1
* radv: use push descriptors in metaFredrik Höglund2017-04-141-45/+36
* radv/ac: fixup texture coord to have right number of channels.Dave Airlie2017-03-091-1/+1
* radv: move fast clear before resolve into own loop.Dave Airlie2017-03-071-8/+15
* radv: handle layered fast clears.Dave Airlie2017-02-191-0/+8
* radv/meta: use VK_NULL_HANDLE for handlesGrazvydas Ignotas2016-12-101-2/+2
* nir/i965/anv/radv/gallium: make shader info a pointerTimothy Arceri2016-10-261-7/+7
* radv: add initial non-conformant radv vulkan driverDave Airlie2016-10-071-0/+461