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src
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amd
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vulkan
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radv_meta_resolve.c
Commit message (
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Author
Age
Files
Lines
*
nir: Embed the shader_info in the nir_shader again
Jason Ekstrand
2017-05-09
1
-1
/
+1
*
radv/meta: use novertex save path for resolve pass.
Dave Airlie
2017-05-08
1
-1
/
+1
*
radv/meta: select resolve paths
Dave Airlie
2017-05-07
1
-8
/
+50
*
radv/meta: add resolve pass using fragment/vertex shaders
Dave Airlie
2017-05-07
1
-2
/
+11
*
radv: move some image info into a separate struct.
Dave Airlie
2017-05-03
1
-9
/
+9
*
radv/meta: refactor out some common shaders.
Dave Airlie
2017-04-19
1
-26
/
+2
*
radv/meta: avoid using vertex buffer for resolve shader.
Dave Airlie
2017-04-19
1
-67
/
+7
*
radv: Set proper viewport & scissor for meta draws.
Bas Nieuwenhuizen
2017-03-30
1
-9
/
+30
*
radv: Don't emit cache flushes on subpass switch.
Bas Nieuwenhuizen
2017-03-09
1
-1
/
+0
*
radv: handle layered fast clears.
Dave Airlie
2017-02-19
1
-1
/
+0
*
radv: handle dcc in explicit image resolve path. (v2)
Dave Airlie
2017-02-07
1
-3
/
+8
*
radv/meta: cleanup resolve vertex state emission
Dave Airlie
2016-11-22
1
-47
/
+2
*
nir/i965/anv/radv/gallium: make shader info a pointer
Timothy Arceri
2016-10-26
1
-3
/
+3
*
radv: decompress fmask before reading using texture unit
Dave Airlie
2016-10-19
1
-0
/
+2
*
radv: drop the RADV_CALL macro.
Dave Airlie
2016-10-12
1
-5
/
+5
*
radv: add initial non-conformant radv vulkan driver
Dave Airlie
2016-10-07
1
-0
/
+670