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path: root/src/amd/vulkan/radv_meta_fast_clear.c
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* radv: move some image info into a separate struct.Dave Airlie2017-05-031-5/+5
* radv/meta: refactor out some common shaders.Dave Airlie2017-04-191-39/+2
* radv/meta: move fast clear to generate vertices in shader.Dave Airlie2017-04-191-68/+6
* radv: Set proper viewport & scissor for meta draws.Bas Nieuwenhuizen2017-03-301-12/+40
* radv: Don't flush the CB before doing a fast clear eliminate.Bas Nieuwenhuizen2017-03-091-2/+0
* radv: Don't emit cache flushes on subpass switch.Bas Nieuwenhuizen2017-03-091-1/+0
* radv: Handle VK_REMAINING_ARRAY_LAYERS in fast clear eliminate.Bas Nieuwenhuizen2017-02-191-2/+2
* radv: handle layered fast clears.Dave Airlie2017-02-191-25/+31
* radv: add some asserts for operations on general queueDave Airlie2016-12-271-0/+1
* nir/i965/anv/radv/gallium: make shader info a pointerTimothy Arceri2016-10-261-2/+2
* radv: decompress fmask before reading using texture unitDave Airlie2016-10-191-6/+0
* radv: simplify fast clear shadersDave Airlie2016-10-191-46/+2
* radv: drop the RADV_CALL macro.Dave Airlie2016-10-121-7/+7
* radv: add initial non-conformant radv vulkan driverDave Airlie2016-10-071-0/+536