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* progs/vpglsl: add similar support for point rendering as progs/vpKeith Whitwell2009-06-013-6/+64
* vpglsl: add missing SConscriptKeith Whitwell2009-03-231-0/+13
* vpglsl: add simple mov.glslKeith Whitwell2009-03-101-0/+5
* vpglsl: build with scons and glewKeith Whitwell2009-03-092-23/+27
* mesa: fix buildAlan Hourihane2008-11-141-2/+1
* mesa: Update ignores a bitJakob Bornecrantz2008-09-191-0/+1
* add some glsl example testing different arrays of uniformsZack Rusin2008-06-125-0/+131
* Implement loopsZack Rusin2007-10-251-0/+7
* Fix nested conditionalsZack Rusin2007-10-253-1/+23
* Test some functionality of vp using GLSL that pure vp isn't testing.Zack Rusin2007-10-254-0/+333