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path: root/progs/glsl/trirast.c
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* use ftransform()Brian Paul2008-08-201-1/+1
* Replace duplicated code with new shaderutil.c functionsBrian2008-04-091-82/+5
* added z/s keys to reset/step rotationBrian2007-11-161-2/+12
* triangle rasterization with frag shaderBrian2007-08-011-0/+326