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* mesa: add new MESA_GLSL flag for printing shader cache debug infoTimothy Arceri2017-01-311-0/+1
| | | | Reviewed-by: Eric Anholt <[email protected]>
* docs: Fix GLSL compiler linkElie TOURNIER2017-01-181-4/+8
| | | | | | | | | | | | | | The doc wasn't update since we moved the glsl compiler to src/compiler/glsl. I also updated the description of the standalone compiler. v2: - Mention that just-log argument removes headers/separators. - Mention that version argument is mandatory. Since version argument is mandatory, add --version to the command line example. Signed-off-by: Elie Tournier <[email protected]> Reviewed-by: Alejandro Piñeiro <[email protected]>
* mesa: Remove EmitCondCodes.Matt Turner2016-03-011-28/+0
| | | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Brian Paul <[email protected]>
* docs: Remove descriptions of long dead Emit* fields.Matt Turner2016-03-011-17/+0
| | | | | | | | Dead since commit d8a366200 in 2010. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Acked-by: Brian Paul <[email protected]>
* mesa: change 'SHADER_SUBST' facility to work with env variablesTapani Pälli2015-09-041-0/+14
| | | | | | | | | | | | | | | | | | | Patch modifies existing shader source and replace functionality to work with environment variables rather than enable dumping on compile time. Also instead of _mesa_str_checksum, _mesa_sha1_compute is used to avoid collisions. Functionality is controlled via two environment variables: MESA_SHADER_DUMP_PATH - path where shader sources are dumped MESA_SHADER_READ_PATH - path where replacement shaders are read v2: cleanups, add strerror if fopen fails, put all functionality inside HAVE_SHA1 since sha1 is required Signed-off-by: Tapani Pälli <[email protected]> Suggested-by: Eero Tamminen <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* docs: fix misspellingsNathan Kidd2014-01-061-1/+1
| | | | | | | Fixed what I noticed; no warranty for exhaustiveness. Signed-off-by: Nathan Kidd <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* docs: bump supported shading language versionChris Forbes2013-11-251-1/+1
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* docs: update shading documentationAndreas Boll2012-10-031-8/+5
| | | | Reviewed-by: Brian Paul <[email protected]>
* docs: remove obsolete target attributeAndreas Boll2012-09-191-4/+3
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* docs: add new iframe layoutAndreas Boll2012-09-191-0/+8
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* docs: update piglit urlAndreas Boll2012-08-061-1/+1
| | | | Signed-off-by: Brian Paul <[email protected]>
* docs: add missing target attributeAndreas Boll2012-06-251-1/+1
| | | | | | target is needed for the frame based layout Signed-off-by: Brian Paul <[email protected]>
* docs/shading: use proper markupAndreas Boll2012-06-251-11/+11
| | | | | | use dl instead of ul Signed-off-by: Brian Paul <[email protected]>
* docs: use id instead of <a name>Andreas Boll2012-06-121-20/+9
| | | | Signed-off-by: Brian Paul <[email protected]>
* docs: fix html end/start tagsAndreas Boll2012-06-121-3/+2
| | | | | | for more well-formed html Signed-off-by: Brian Paul <[email protected]>
* docs: consolidate html header and footerAndreas Boll2012-06-121-10/+11
| | | | | | | | | add doctype add character encoding add missing <head> tag unify html header and footer Signed-off-by: Brian Paul <[email protected]>
* docs: fix glsl_compiler nameSam Hocevar2011-02-161-1/+1
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* docs: updated info about GLSL compilerBrian Paul2010-08-241-146/+44
| | | | Ian or Eric should review this and add/edit as needed.
* docs: remove the 'Last updated date'Brian Paul2010-03-201-4/+0
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* docs: document 'useprog' debug optionBrian Paul2009-10-221-0/+1
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* docs: document more MESA_GLSL env var optionsBrian Paul2009-10-141-1/+7
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* docs: document the MESA_GLSL env var, other misc GLSL updatesBrian Paul2009-04-071-3/+29
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* mesa: updated GLSL docsBrian Paul2008-12-151-43/+27
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* document GLSL 1.20 statusBrian Paul2008-07-291-0/+35
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* mesa: revert building glslcompiler by defaultBrian Paul2008-07-211-2/+1
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* mesa: build the stand-alone glslcompiler by default, update the docsBrian Paul2008-07-171-16/+26
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* document GLSL float f/F suffix bugBrian2007-11-271-0/+1
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* document perspective correction issuesBrian2007-04-271-0/+2
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* document broken inverse trig functionsBrian2007-04-271-0/+1
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* memory leaks fixedBrian2007-04-211-1/+0
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* dFdx(), etc. don't work yetBrian2007-04-191-0/+1
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* glean glsl test now does over 150 testsBrian2007-04-181-1/+1
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* more tips, validation infoBrian2007-03-281-1/+24
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* added ftransform() commentBrian2007-03-271-0/+2
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* minor status updatesBrian2007-03-261-4/+2
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* document internal compiler optionsBrian2007-03-231-1/+45
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* gl_ClipVertex not supported yetBrian2007-03-091-0/+1
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* info about how the compiler worksBrian2007-02-271-2/+51
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* glslcompiler build instructionsBrian2007-02-221-1/+8
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* updated info about arrays, predefined uniformsBrian2007-02-211-5/+2
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* info about stand-alone compilerBrian2007-02-171-1/+74
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* noise() works nowBrian2007-01-281-1/+0
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* minor updatesBrian2007-01-281-4/+4
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* Added a page with shading language status, tips, etc.Brian2007-01-201-0/+116